User:Alex Liu/sandbox

From SuperCombo Wiki

I will be doing tests on this page.

DL wiki style move lists?

Template table:

Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouchingl2.gif 28,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} Low {{{block}}}
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.
Crouching Light
{{#motion: (in air) d + l }}
Damage Guard Properties Startup Active Recovery On Hit On Block
Crouchingl2.gif 28,000 {{#motion: low }} {{#motion: }} 4 2 12 -2 -2
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.

Survival Techniques Damage breakdown

Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4

Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000

Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3

Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3

Normals only?

{{{name}}}
{{#motion: {{{command}}} }}
Damage Guard Properties Startup Active Recovery On Hit On Block
{{{photo}}} {{{damage}}} {{#motion: {{{guard}}} }} {{#motion: {{{properties}}} }} {{{startup}}} {{{active}}} {{{recovery}}} {{{hit}}} {{{block}}}
{{{notes}}}

Specials only?

{{{name}}}
{{#motion: {{{command}}} }}
Version Damage Guard Properties Startup Active Recovery On Hit On Block
{{{photo}}} {{#motion: l }} {{{ldamage}}} {{#motion: {{{lguard}}} }} {{#motion: {{{lproperties}}} }} {{{lstartup}}} {{{lactive}}} {{{lrecovery}}} {{{lhit}}} {{{lblock}}}
{{#motion: m }} {{{mdamage}}} {{#motion: {{{mguard}}} }} {{#motion: {{{mproperties}}} }} {{{mstartup}}} {{{mactive}}} {{{mrecovery}}} {{{mhit}}} {{{mblock}}}
{{#motion: h }} {{{hdamage}}} {{#motion: {{{hguard}}} }} {{#motion: {{{hproperties}}} }} {{{hstartup}}} {{{hactive}}} {{{hrecovery}}} {{{hhit}}} {{{hblock}}}
{{{notes}}}