{{{name}}} | Command | Damage | Hit | Properties |
{{{photo}}} | {{#motion: {{{command}}} }} | {{#motion: {{{damage}}} }} | {{#motion: {{{hit}}} }} | {{#motion: {{{properties}}} }} |
{{{notes}}} |
Documentation
Copy the following for each move:
{{UMvC3MoveListRow2.0 |photo= |name= |command= |damage= |hit= |properties= |notes=Describe move here }}
Parameters mostly should be self-explanatory. "Hit" = High/low/unblockable/throw/air throw? If it hits mid just leave blank.
For convenience's sake, here are templates that cover all non-command normals.
{{UMvC3MoveListRow2.0 |photo= |name=Standing Light |command=l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Standing Medium |command=m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Standing Heavy |command=h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Special |command=s |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Light |command=d + l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Medium |command=d + m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Crouching Heavy |command=d + h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Light |command=air l |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Medium |command=air m |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Heavy |command=air h |damage= |hit= |properties= |notes=Describe move here }} {{UMvC3MoveListRow2.0 |photo= |name=Jumping Special |command=air s |damage= |hit= |properties= |notes=Describe move here }}