User:Alex Liu/sandbox

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< User:Alex Liu
Revision as of 13:07, 28 December 2014 by Alex Liu (talk | contribs)

I will be doing tests on this page.

DL wiki style move lists?

Template table:

Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
Crouchingl2.gif 28,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} Low {{{block}}}
Very strong normal. It has incredible startup speed, and it can be rapid fired. This is a very good normal for mashing, especially in sword/bead stance which lack good closeup options. This is the main low threat from Ammy.

Survival Techniques Damage breakdown

Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4

Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000

Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3

Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3

To put in articles:

Magneto (Normals):

Standing Light
l
Damage Guard Startup Active Recovery On Hit On Block Properties
50,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}} rpdfire
Describe move here
Standing Medium
m
Damage Guard Startup Active Recovery On Hit On Block Properties
65,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}}
Describe move here
Standing Heavy
h
Damage Guard Startup Active Recovery On Hit On Block Properties
83,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}}
Describe move here
Special
s
Damage Guard Startup Active Recovery On Hit On Block Properties
90,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} {{{block}}} launch nocancel
Describe move here
Crouching Light
d + l
Damage Guard Startup Active Recovery On Hit On Block Properties
43,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}} rpdfire
Describe move here
Crouching Medium
d + m
Damage Guard Startup Active Recovery On Hit On Block Properties
70,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}} chipdamage
Describe move here
Crouching Heavy
d + h
Damage Guard Startup Active Recovery On Hit On Block Properties
75,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} low {{{block}}}
Describe move here
Jumping Light
air l
Damage Guard Startup Active Recovery On Hit On Block Properties
48,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Medium
air m
Damage Guard Startup Active Recovery On Hit On Block Properties
68,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Heavy
air h
Damage Guard Startup Active Recovery On Hit On Block Properties
83,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel
Describe move here
Jumping Special
air s
Damage Guard Startup Active Recovery On Hit On Block Properties
90,000 {{{guard}}} {{{startup}}} {{{active}}} {{{recovery}}} high {{{block}}} airdashcancel aircombofinisher
Describe move here