I will be doing tests on this page.
DL wiki style move lists?
Template table:
Survival Techniques Damage breakdown
Lv. 1-2: 20,000 + 40,000 x 2 + 50,000 x 4
Lv. 3: 30,000 + 40,000 x 2 + 50,000 x 4 + 70,000
Lv. 4: 35,000 + 20,000 x 6 + 40,000 x 4 + 70,000 + 50,000 x 3
Lv. 5: 38,500 + 22,000 x 6 + 44,000 x 4 + 77,000 + 55,000 x 3
To put in articles:
Magneto (Normals):
Standing Light l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
50,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | rpdfire | ||
Describe move here |
Standing Medium m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
65,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | |||
Describe move here |
Standing Heavy h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
83,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | |||
Describe move here |
Special s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
90,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | {{{block}}} | launch nocancel | ||
Describe move here |
Crouching Light d + l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
43,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | rpdfire | |
Describe move here |
Crouching Medium d + m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
70,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | chipdamage | |
Describe move here |
Crouching Heavy d + h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
75,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | low | {{{block}}} | ||
Describe move here |
Jumping Light air l |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
48,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Medium air m |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
68,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Heavy air h |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
83,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel | |
Describe move here |
Jumping Special air s |
Damage | Guard | Startup | Active | Recovery | On Hit | On Block | Properties |
90,000 | {{{guard}}} | {{{startup}}} | {{{active}}} | {{{recovery}}} | high | {{{block}}} | airdashcancel aircombofinisher | |
Describe move here |