UMVC3/Super-Skrull

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Super-Skrull

Umvc3 superskrull face.jpg



In a nutshell

A new character to the vs. series and has two roles, either on point doing damage with tricky maneuvers or as an anchor causing havoc at the end of the game. He has a far reaching command grab which can freeze opponents into making careless mistakes and has a non tracking teleport style attack called Meteor Smash. One of his most interesting features is his assist Tenderizer which can give characters such as Firebrand, Taskmaster or Viper an unblockable on incoming. He's also one of the few characters who has a non TAC infinite, has a full screen level 3 and is scary fast and strong in X-Factor.

Alternate Colors

Skrull colors.jpg

Players to Watch

Rubeks, ApologyMan, Dragoomba, Hi I'm Nasty

Character Vitals

CHARACTER DATA
Health:
1000k.jpg
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
47.5 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %

Video Walkthrough

Combos



Playlist of Beginner Combos
Skrull CMV by Hi I'm Nasty and Shiro420
Skrull/Spencer/RR team CMV
Skrull/Spencer/RR team CMV #2
1 mil damage combos

Technology


Move List


Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Stone Smite
direct front
120,000
otg wallbounce
softknockdown
projnull
Inferno
Beta2.png Tenderizer
direct tiltup
18,000 X 9 + 30,000
(121,600)
strk on final hit
Skrull Torch
Gamma2.png Orbital Grudge M
direct front
30,000 X 6
(140,300)
strk armored
Inferno

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
low rpdifire
Crouching Light
d + l
45,000
rpdfire
Standing Medium
m
40,000 X 2
(72,000)
Crouching Medium
d + m
75,000
strk
Standing Heavy
h
90,000
groundbounce
softknockdown
Can be charged
Crouching Heavy
d + h
80,000
low softknockdown
Can be charged
Special
s
100,000
launch nocancel
Elastic Punch
f + h
90,000
Rolling Hook
f , f , f + h
130,000
hardknockdown
Elastic Uppercut
df + h
90,000
Stone Smite
hold H
120,000
wallbounce
softknockdown
jcancel
projnull
Flame Kick
hold d + h
110,000
low
softknockdown
jcancel
otg
Jumping Light
air l
55,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high aircombofinisher
Brutal Pile Bunker
air d + h
70,000 + 50,000
(115,000)
high otg
groundbounce on first hit
Stone Dunk
air hold s
120,000
high
groundbounce
softknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Orbital Grudge L
qcf + l
35,000 X 3
(94,800)
strk
armored
Orbital Grudge M
qcf + m
30,000 X 6
(140,300)
strk
armored
Orbital Grudge H
qcf + h
28,000 X 9
(171,100)
strk
armored
Fatal Buster
during Orbital Grudge;
qcb + h
70,000
wallbounce
hardknockdown
Meteor Smash
dp + atk
80,000 + 50,000
(125,000)
airok
otg
teleports from top of screen based on atk used:
L is far left edge
m is middle of screen
h is far right edge.
Elastic Slam
qcb + atk
180,000 over 5 hits
throw
atk used determines range and angle:
l is close, on ground
m is far, on ground
h is anti-air
Worm Squash
d , d + h
30,000 X 3
otg only
cptr
hardknockdown
Combos as one hit;
Scales first two hits, third hit doesn't scale further.
Tenderizer L
rpdfire l
18,000 X 9 + 30,000
(121,600)
airok
otg for all hits
groundbounce on final hit
Tenderizer m
rpdfire m
18,000 X 9 + 30,000
(121,600)
airok
wallbounce for final hit
Tenderizer h
rpdfire h
18,000 X 9 + 30,000
(121,600)
airok
strk for final hit

Hyper Moves

Name
Command
Damage
Notes (glossary)
Skrull Torch
qcf + atk + atk
18,000 X 30
(293,200)
airok
can be steered;
u steers u
d steers d
b / f stabilize f
diagonal ( uf / df ) steers more gently
Inferno
"He Loves you!"
qcb + atk + atk
9,000 X 50
(mashable to 99 hits)
(284,100 ~ 340,400)
airok proj
mashable
scales at 98%
Death Penalty
dp + atk + atk
450,000 over 13 hits
otg
softknockdown
homing attack
Level 3 Hyper.

Strategy

Tips and Tricks

  • In the corner, you can actually use {{#motion: d + m}} to combo off of Death Penalty for gigantic damage possibilities.

Combos

Basic Strategy

Advanced Strategy

Strategy vs. Super-Srkull