Majin Buu (HD)

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Majin Buu

MajinBuu.png

In a nutshell

Majin Buu is a character who emphasizes raw power at the cost of speed and mobility. He is very slow and his combo potential is low, but his attacks hit like a truck. Majin Buu is one of two charge characters in Hyper Dimension, however due to his slow speed and lack of any real anti-airs, downbacking with him is not recommended as he really can't play a reactive game at all. He has the shortest hop in the game and a very fast j.B allowing for faster overheads than most characters have, at the cost of being unable to hop over most attacks. Mister Buu also has some very strong projectile attacks to help him out at longer distances. Good choice for players who enjoy playing heavy bruiser types.


Moves List

Normal Moves

Close st.Y - Buu pokes the opponent with his stomach. Both this move and close st.B are the slowest close standing normals in the game, tied with Kid Buu's close st.B. The speed of this normal can create some big problems with Buu's combo ability, but more on that in the combo section.

Close st.B - Buu pokes the opponent with his stomach. Completely identical to close st.Y. The speed of this normal can create some big problems with Buu's combo ability, but more on that in the combo section.

Far st.Y - A magic spark explodes in front of Majin Buu's face. Can't be special cancelled. The spark's hitbox is disjointed from Majin Buu's hurtbox, so despite being the slowest far st.Y in the game, it's still quite a safe and solid poke with fairly quick recovery.

Far st.B - Buu swings his ass at his opponent. Similar range to far st.Y, but slightly slower stretches Majin Buu's hurtbox with it. Not very useful.

cr.Y - A magic spark explodes in front of Majin Buu's face. The spark's hitbox is disjointed from Majin Buu's hurtbox, so despite being the slowest cr.Y in the game, it's still quite a safe and solid poke with fairly quick recovery. Unlike far st.Y, this attack can be special cancelled into things like Tri-Blast and Mightyness Bomber for some low-forward -> fireball action. Strong ground to ground poke.

cr.B - Majin Buu slides forward on his ass. Hits low. Can't be normal or special cancelled. Very good low and surprisingly fast, this move is best used as a midrange poke. Just be careful with the spacing as it can be punished on block if done too close.

j.Y - Belly-flop. This move takes so long to come out and has a pitiful 6 active frames, and the cross up potential is disappointingly low to boot. Use j.B instead.

j.B - Buu once again throws his ass at the opponent. One of the faster j.Bs in the game. Very solid., and great for pressure. Makes for some fast overheads when used in tandem with Majin Buu's very short hop.

j.Down.gifB - Magical falling ass attack. Completely halts Buu's air momentum as he falls to the ground and then bounces foward. Knocks down. This move two hitboxes, the falling ass and the bounce forward, but can only hit once. Very punishable on block, but the falling ass becomes active in 5 frames, making it the fastest air normal in the game, tied with Piccolo's j.B. Can be very useful in air-to-air footsies, but that's about it.

Special Moves

Special Moves