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SFIV (Arcade JP) - 18 Jul 2008 |
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SFIV (Console) - 12 Feb 2009 |
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Super SFIV - 27 Apr 2010 |
- Ultra II Added: Dirty Bull
- Input for Dash Upper made more lenient (exact change unknown)
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Super SFIV:AE - 16 Dec 2010 |
- Stand LP: Hitbox reduced to not hit as low, making it whiff on crouching characters
- Close MP: Now forces stand on hit; Damage reduced to 70 from 80; made Special, Super, and EX Focus cancelable
- Buffalo Headbutt: Damage reduced to 100 regardless of version used, down from 100, 120, 140, and 150 for Light, Medium, Hard, and EX versions
- Buffalo Headbutt: Now has 22 more Recovery Frames (32 total) ONLY if blocked; recovery is the same as before (10 frames) when the move hits
- Dirty Bull (UC2): Changed to HCB HCB + PPP from 720 + PPP motion
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Super SFIV:AE v.2012 - 13 Dec 2011 |
- Close HP: Hurtbox extended downwards to ensure hitting all crouching characters
- Dash Swing Blow: Pushes the opponent less far back, making it easier to connect with Normal Attacks afterwards for a combo
- Buffalo Headbutt: Damage reverted to 100, 120, 140, and 150 for Light, Medium, Hard, and EX versions from 100 on all versions
- Dirty Bull (UC2): Damage increased to 399 from 300
- Dirty Bull (UC2): Input now more lenient and easier to perform
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Ultra SFIV (Arcade JP) - 18 Apr 2014 |
- Dash Straight: Light version on hit now -1 from -2
- Dash Swing Blow: Light version damage reduced to 70 from 80; stun damage reduced to 70 from 100;
- Dash Swing Blow: Light version on hit is now +0 from +10, on block is now -2 from -5
- Dash Swing Blow: Light version charge time reduced to 45 frames from 55 frames
- Dash Swing Blow: Medium version on hit is now +2 from +10, on block is now -6 from -7
- Dash Swing Blow: Medium version charge time reduced to 50 frames from 55 frames
- Turn Punch: Charge time per level from Level 2-4 is now approximately 2 second per level (3 to 4 used to be 4 seconds)
- Turn Punch: Level 1 on block is now +0 from -2
- Turn Punch: Level 2 on hit is now +1 from -1, on block is now -1 from -5
- Turn Punch: Level 3 on hit is now -1 from -4, on block is now -2 from -8
- Turn Punch: Level 4 on hit is now -2 from -8, on block is now -4 from -12
- Crazy Buffalo (SC): Last hit can now be changed to straight punch by holding a punch button
- Dirty Bull (UC2): Recovery reduced to 48F from 58F; grab range extended to 1.30 from 1.09; damage reduced to 250 from 399
- Dirty Bull (UC2): Changed back to 720 + PPP from HCB HCB + PPP
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Ultra SFIV (Console) - 3 Jun 2014 |
{{{10}}}
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Ultra SFIV v1.02 - 8 Aug 2014 |
{{{11}}}
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Ultra SFIV v1.03 - 15 Oct 2014 |
{{{12}}}
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Ultra SFIV v1.04 - 15 Dec 2014 |
{{{13}}}
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Ultra SFIV v1.05 - 22 Apr 2015 |
{{{14}}}
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