

Paul Phoenix
Ideal Team Position: Forest and Marshall Law's best friend. The self proclaimed "Strongest in the Universe", Paul is constantly trying to prove himself. He is pretty much the Tekken version of a mix of Dan and Ryu.
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel chcrumple
Standing Light Kick
lk
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Light Kick
(near opponent) lk
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
speccancel
Crouching Light Punch
d + lp
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
Crouching Light Kick
d + lk
low
speccancel
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Jump Light Punch
ub / uf + lp
high
Jump Medium Punch
ub / uf + mp
high
Neutral Jump Hard Punch
u + hp
high
Angled Jump Hard Punch
ub / uf + hp
high
Jump Light Kick
ub / uf + lk
high
Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Neutral Jump Hard Kick
u + hk
high
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Hammer of the Gods
f + mp
high
groundbounce vs airborne
groundbounce vs airborne
Hammer Punch
f + hp
high
speccancel
speccancel
Hang Over
f + hp --- df + hk --- p
high on 1st hit
low on 2nd hit
low on 2nd hit
Bone Breaker
df + hk --- p
low knockdown 1st hit
Demolition man
(Hang Over or
Bone Breaker on hit or block)
p
Bone Breaker on hit or block)
p
knockdown
Throws
Name
Command
Notes
Push Away
f or n + lp + lk
throw
Foot Launch
b + lp + lk
throw
Special Moves
Name
Command
Notes
Mountain Raze
hcf + k
ex
knockdown
knockdown
Shredder
dp + k
ex
knockdown
knockdown
Sway
qcb + p
ex
l dodges back
m dodge and hit
dodge and knockdown
ex dodge and wallbounce
l dodges back
m dodge and hit
dodge and knockdown
ex dodge and wallbounce
Mortar Punch
dp + p
ex
high
hardknockdown
groundbounce on ex
groundbounce vs airborne
high
hardknockdown
groundbounce on ex
groundbounce vs airborne
Phoenix Smasher
qcf + p
ex chrg
hardknockdown
wallbounce on ex
hardknockdown
wallbounce on ex
Super Combo
Name
Command
Notes
Burning Fist
qcf + 3p
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
Name
Command
Notes
Mountain Raze
hcf + k
ex
knockdown While this move is projectile invincible it is not safe on block at all. DO NOT USE IT RECKLESSLY. Unless you patiently read/react to the projectile save this move for your hit confirms for the valuable juggle state it gives. Keep it mind to only use it once per combo as the 2nd mountain raze will just knockdown.
knockdown While this move is projectile invincible it is not safe on block at all. DO NOT USE IT RECKLESSLY. Unless you patiently read/react to the projectile save this move for your hit confirms for the valuable juggle state it gives. Keep it mind to only use it once per combo as the 2nd mountain raze will just knockdown.
Shredder
dp + k
ex
knockdown
knockdown
Sway
qcb + p
ex
l dodges back
m dodge and hit
dodge and knockdown
ex dodge and wallbounce
l dodges back
m dodge and hit
dodge and knockdown
ex dodge and wallbounce
Mortar Punch
dp + p
ex
high
hardknockdown
groundbounce on ex
groundbounce vs airborne
high
hardknockdown
groundbounce on ex
groundbounce vs airborne
Phoenix Smasher
qcf + p
ex chrg
hardknockdown
wallbounce on ex
hardknockdown
wallbounce on ex
Super Combos
N/A
The Basics
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A