
Martian Manhunter
J'onn J'onzz is the last surviving member of his race. A martian holocaust killed his wife and daughter, nearly driving him mad, until he was brought to Earth in an accident caused by scientist Saul Erdel. His natural abilities include super-strength, super-speed, invulnerability, flight, shape-shifting, intangibility and telepathy. He has been a member of almost every incarnation of the Justice League of America. Although he holds great reverence for his homeworld, he has come to greatly respect his adopted world as well and protects it as his home. In his secret identity, to blend into humanity, he is a gritty hard-boiled police officer.
In a nutshell
Character Info
Type:
Power
Real Name:
J'onn J'onzz
Debut:
Detective Comics #225
(November 1955)
Voice Actor:
Carl Lumbly
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Space Punch
inj1
3.00
High
Alien Jab
inj2
5.00
Med
Mars Kick
inj3
9.00
Med knockdown
Ankle Breaker
b + inj1
5.00
Low
Martian Slam
b + inj2
5.00
Ovrhd knockdown
Trauma Punch
b + inj3
12.45
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Ravage Blow
f + inj1
3.00
Med
Heel Drop
f + inj2
5.00
Med
Powering Overhead
f + inj3
11.00
Ovrhd groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Quick Pain
d + inj1
2.00
Med
Double Punch
d + inj2
5.00
Med launches opponent into air on hit
Mental Trip
d + inj3
7.00
Low knockdown
Sole Crush
inj1 aironly
5.00
Ovrhd
Flying Fist
inj2 aironly
7.00
Ovrhd
Air Claw
inj3 aironly
11.00
Ovrhd knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Shattered Psyche
inj1 , inj1
4.90
High , Med
Ravaged World
inj1 , inj1 , inj2
11.22
High , Med , Ovrhd
knockdown leaves opponent 1/4th screen away
knockdown leaves opponent 1/4th screen away
Alien Invasion
inj1 , inj1 , u + inj3
7.61
High , Med , Med
knockdown
knockdown
Sole Survivor
f + inj1 , inj2
5.85
Med , Med
Big Green Buddy
f + inj1 , inj2 , inj3
12.17
High , Med , Ovrhd
knockdown leaves opponent half screen away
knockdown leaves opponent half screen away
Light to the Light
b + inj1 , inj3
13.55
Low , Med
knockdown full screen away
knockdown full screen away
Darkness in the Heart
inj2 , inj2
6.90
Med , Med
Stranded
inj2 , inj2 , inj2
15.02
Med , Med , Ovrhd
knockdown
knockdown
Extraterrestrial
inj2 , inj2 , b + inj3
13.22
Med , Med , Med
launches opponent into air
launches opponent into air
Zero Hour
b + inj2 , inj3 , inj3 , inj3
13.47
Ovrhd , Med , Med , Med
knockdown 1/4th screen away
after inputting b + inj2 immediately mash inj3 to better connect the string
knockdown 1/4th screen away
after inputting b + inj2 immediately mash inj3 to better connect the string
Clear Mind
f + inj2 , d + inj3
11.30
Med , Low
knockdown that slides under opponent to the other side
knockdown that slides under opponent to the other side
Reckoning
f + inj2 , u + inj1
9.50
Med , Med
launches opponent into the air
launches opponent into the air
Bloodwynd
f + inj2 , u + inj1 , inj1 + inj3
19.78
Med , Med , unblockable
knockdown
knockdown
Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Trauma Punch
f , f , mburn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Powering Overhead
b , b , mburn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce
cancel the combo and perform a
wallbounce
Character Powers
Name
Command
Damage
Notes
SU
RC
OG
OH
Air Dash
b , b
OR
f , f
OR
f , f
-
aironly goes about quarter screen
Air Dash (Meter Burn)
mburn during Air Dash
-
aironly can use more meter to continue Air Dash by pressing mburn again as meter allows
Alien Malleability
Trt
-
Increases range and combo potential
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + inj1 + inj3
11.00
Throw
leaves opponent full screen away
leaves opponent full screen away
Back Throw
b + inj1 + inj3
11.00
Throw
leaves opponent full screen away
leaves opponent full screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Martian Grab
d , b + inj1
Alternate Command:
qcb + inj1
Alternate Command:
qcb + inj1
10.00
Low grab that leaves the opponent on the other side of Martian Manhunter
Martian Grab (Meter Burn)
mburn during Martian Grab
7.00
Pressing mburn during Martian Grab causes a grounbounce allowing for a free follow up attack
Psyche Orb
d , f + inj1
Alternate Command:
qcf + inj1
Alternate Command:
qcf + inj1
8.00
Places a Med orb of pure telekinetic energy about 1/4th screen that detonates after a short while
causes knockdown
causes knockdown
Psyche Orb (Meter Burn)
mburn during Psyche Orb
8.00
Pressing mburn during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Close Psyche Orb
d , f + inj1 , b
Alternate Command:
qcf + inj1 , b
Alternate Command:
qcf + inj1 , b
8.00
Places a Med orb of pure telekinetic energy directly in front of Martian Manhunter that detonates after a short while
causes knockdown
causes knockdown
Close Psyche Orb (Meter Burn)
mburn during Close Psyche Orb
8.00
Pressing mburn during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Mid Psyche Orb
d , f + inj1 , f
Alternate Command:
qcf + inj1 , f
Alternate Command:
qcf + inj1 , f
8.00
Places a Med orb of pure telekinetic energy about half screen that detonates after a short while
causes knockdown
causes knockdown
Mid Psyche Orb (Meter Burn)
mburn during Mid Psyche Orb
8.00
Pressing mburn during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Far Psyche Orb
d , f + inj1 , u
Alternate Command:
qcf + inj1 , u
Alternate Command:
qcf + inj1 , u
8.00
Places a Med orb of pure telekinetic energy about 3/4th screen that detonates after a short while
causes knockdown
causes knockdown
Far Psyche Orb (Meter Burn)
mburn during Far Psyche Orb
8.00
Pressing mburn during Psyche Orb creates a more powerful orb that explodes on contact with the opponent
Alien Pillar
d , b + inj2
Alternate Command:
qcb + inj2
Alternate Command:
qcb + inj2
6.00
Summons a Med beam about 1/4th screen that erupts from the ground
launches opponent into the air
launches opponent into the air
Alien Pillar (Meter Burn)
mburn during Alien Pillar
8.00
Pressing mburn during Alien Pillar allows for a follow up attack
Close Alien Pillar
d , b + inj2 , b
Alternate Command:
qcb + inj2 , b
Alternate Command:
qcb + inj2 , b
6.00
Summons a Med beam directly in front of Martian Manhunter that erupts from the ground
launches opponent into the air
launches opponent into the air
Far Alien Pillar
d , b + inj2 , f
Alternate Command:
qcb + inj2 , f
Alternate Command:
qcb + inj2 , f
6.00
Summons a Med beam about half screen that erupts from the ground
launches opponent into the air
launches opponent into the air
Full Alien Pillar
d , b + inj2 , u
Alternate Command:
qcb + inj2 , u
Alternate Command:
qcb + inj2 , u
6.00
Summons a Med beam about 3/4th screen that erupts from the ground
launches opponent into the air
launches opponent into the air
Telekinetic Strike
d , d + m
Alternate Command:
d , d + m
Alternate Command:
d , d + m
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 45 degree angle
Telekinetic Strike (Meter Burn)
mburn during Telekinetic Strike
10.00
Pressing mburn during Telekinetic Strike calls down two additional bolts at 30, 45, and 60 degree angles
Close Telekinetic Strike
d , d + inj2 , b
Alternate Command:
d , d + inj2 , b
Alternate Command:
d , d + inj2 , b
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 60 degree angle
Far Telekinetic Strike
d , d + inj2 , f
Alternate Command:
d , d + inj2 , f
Alternate Command:
d , d + inj2 , f
8.00
Calls down a single, focused Ovrhd bolt of energy at a downward 30 degree angle
Psionic Push
b , f + inj3
Alternate Command:
hcf + inj3
Alternate Command:
hcf + inj3
8.00
Focused short range blast that sends opponent flying
Psionic Push (Meter Burn)
mburn during Psionic Push
8.00
Pressing mburn teleports Martian Manhunter to his opponents location before blasting them to the ground
Phase Charge
b , f + inj2
Alternate Command:
hcf + inj2
Alternate Command:
hcf + inj2
7.70
Phases through opponent causing knockdown
Phase Charge (Meter Burn)
mburn during Phase Change
9.69
Opponent knockdown next to Martian Manhunter, allowing follow up attacks
Phase Assault
d , b + inj3
Alternate Command:
qcb + inj3
Alternate Command:
qcb + inj3
5.00
Teleport that ends with a Med uppercut
launches opponent into the air to allow follow up attacks
launches opponent into the air to allow follow up attacks
Air Phase Assault
d , b + inj3
Alternate Command:
qcb + inj3
Alternate Command:
qcb + inj3
5.00
Teleport that ends with a Med uppercut
launches opponent into the air to allow follow up attacks
launches opponent into the air to allow follow up attacks
Downward Phase Assault
d , b + inj3 , d
Alternate Command:
qcb + inj3 , d
Alternate Command:
qcb + inj3 , d
8.00
Teleport that ends with an Ovrhd strike from above
causes knockdown
causes knockdown
Air Downward Phase Assault
d , b + inj3 , d
Alternate Command:
qcb + inj3 , d
Alternate Command:
qcb + inj3 , d
8.00
Teleport that ends with an Ovrhd strike from above
causes knockdown
causes knockdown
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
Son of Mars
Super Command
33.75
1/4th screen Med strk
If hit, Martian Manhunter teleports the opponent to Mars to deliver a savage beating
First hit: 10.00 then 5.70, 0.95, 2.85, 2.85, 11.40
If hit, Martian Manhunter teleports the opponent to Mars to deliver a savage beating
First hit: 10.00 then 5.70, 0.95, 2.85, 2.85, 11.40
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Palm Strike | 6 | 12 | 4 | 8 |
Hammer Fist | 10 | 29 | -3 | 7 |
Roundhouse | 13 | 22 | 1 | 10 |
Crusader Kick | 9 | 16 | 0 | 9 |
Batarang Swipe | 12 | 24 | -9 | 11 |
Flying Kick | 29 | 22 | 12 | 67 |
Caped Crusade | 14 | 24 | 1 | 11 |
Wheel Kicks | 29 | 26 | 8 | 65 |
Low Jab | 7 | 12 | 0 | 14 |
Uppercut | 7 | 29 | -16 | 48 |
Low Hammerfist | 15 | 20 | -5 | 28 |
Flying Knee | 5 | 22 | -8 | 4 |
Straight Kick | 7 | 22 | -4 | 17 |
Flip Kick | 10 | 16 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Showdown | 9 | 18 | 1 | 16 |
Injustice | 9 | 41 | -6 | -5 |
Vengeance | 21 | 25 | 5 | 53 |
Tricky Bat | 22 | 46 | -23 | -3 |
Intimidation | 13 | 19 | 6 | 16 |
Mind Games | 17 | 18 | -5 | 66 |
Millionaire | 12 | 25 | -4 | 11 |
High Tech | 18 | 17 | -4 | 34 |
Darkness | 18 | 26 | -6 | 53 |
Tragic | 11 | 18 | 8 | 14 |
Caped Crusader | 15 | 14 | -1 | 74 |
Stay Down | 10 | 3 | 13 | 67 |
Winged Avenger | 6 | 25 | 0 | 37 |
Straight Grapple | 21 | -27 | 29 | 4 |
Straight Grapple (Meter Burn) | 0 | 31 | - | 52 |
Sky Grapple | 14 | 44 | -42 | 57 |
Sky Grapple (Meter Burn) | 0 | 12 | - | 83 |
Batarang | 20 | -155 | -12 | -1 |
Batarang (Meter Burn) | 8 | 0 | 38 | 65 |
Up Batarang | 19 | -167 | -5 | 6 |
Up Batarang (Meter Burn) | 6 | 0 | 38 | 102 |
Side Kick | 16 | 50 | -35 | -2 |
Side Kick (Meter Burn) | 15 | -125 | - | 16 |
Scatter Bombs | 8 | 31 | -16 | 7 |
Cape Parry | 1 | 42 | -84 | 14 |
The Dark Knight | 25 | 44 | -14 | 14 |
Trait: Mechanical Bats | 0 | 15 | -15 | -15 |
Trait: Release The Bats | 5 | 0 | 15 | 46 |
Trait: Bat Swarm | 10 | 8 | 12 | 81 |