
Martian Manhunter
J'onn J'onzz is the last surviving member of his race. A martian holocaust killed his wife and daughter, nearly driving him mad, until he was brought to Earth in an accident caused by scientist Saul Erdel. His natural abilities include super-strength, super-speed, invulnerability, flight, shape-shifting, intangibility and telepathy. He has been a member of almost every incarnation of the Justice League of America. Although he holds great reverence for his homeworld, he has come to greatly respect his adopted world as well and protects it as his home. In his secret identity, to blend into humanity, he is a gritty hard-boiled police officer.
In a nutshell
Character Info
Type:
Power
Real Name:
J'onn J'onzz
Debut:
Detective Comics #225
(November 1955)
Voice Actor:
Carl Lumbly
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Space Punch
inj1
3.00
High
Alien Jab
inj2
5.00
Med
Mars Kick
inj3
9.00
Med
Ankle Breaker
b + inj1
5.00
Low
Martian Slam
b + inj2
5.00
Ovrhd
Trauma Punch
b + inj3
12.45
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Ravage Blow
f + inj1
3.00
Med
Heel Drop
f + inj2
5.00
Med
Powering Overhead
f + inj3
11.00
Ovrhd groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Quick Pain
d + inj1
2.00
Med
Double Punch
d + inj2
5.00
Med launches opponent into air on hit
Mental Trip
d + inj3
7.00
Low knockdown
Sole Crush
inj1 aironly
5.00
Ovrhd
Flying Fist
inj2 aironly
7.00
Ovrhd
Air Claw
inj3 aironly
11.00
Ovrhd knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Showdown
inj1 , inj1
3.90
High , Med
Injustice
l , inj1 , inj2
10.22
High , Med , Med
Vengeance
l , l , h
8.41
High , Med , Overhead
Tricky Bat
l , m , m
10.22
High , Med , Med
knockdown leaves opponent half screen
away
knockdown leaves opponent half screen
away
Intimidation
l , m
3.90
High , Med
Mind Games
l , m , h
8.41
Med , Med , Low
launches opponent into air
launches opponent into air
Millionaire
b + l , l
3.90
Low , Med
High Tech
b + l , l , m
12.02
Low , Med , Overhead
knockdown leaves opponent half screen
away
knockdown leaves opponent half screen
away
Darkness
b + l , l , h
8.41
Low , Med , Med
launches opponent into air
launches opponent into air
Tragic
m , m
4.90
Med , High
Caped Crusader
m , m , h
11.22
Med , High , Med
launches opponent into air
launches opponent into air
Stay Down
b + m , h
15.97
Med , Overhead , Med
knockdown leaves opponent full screen
away
knockdown leaves opponent full screen
away
Winged Avenger
f + m , h
11.22
Med , Med , Med
forward moving combo that ends
in knockdown
forward moving combo that ends
in knockdown
Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Trauma Punch
f , f , mburn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Powering Overhead
b , b , mburn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce
cancel the combo and perform a
wallbounce
Character Powers
Name
Command
Damage
Notes
SU
RC
OG
OH
Air Dash
b , b
OR
f , f
OR
f , f
-
aironly goes about quarter screen
Air Dash (Meter Burn)
MBurn during Air Dash
-
aironly
Alien Malleability
Trt
-
Increases range and combo potential
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + inj1 + inj3
11.00
Throw
leaves opponent full screen away
leaves opponent full screen away
Back Throw
b + inj1 + inj3
11.00
Throw
leaves opponent full screen away
leaves opponent full screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Martian Grab
d , b + inj1
Alternate Command:
qcb + inj1
Alternate Command:
qcb + inj1
10.00
Martian Grab (Meter Burn)
MBurn during Martian Grab
6.00
Psyche Orb
d , f + inj1
Alternate Command:
qcf + inj1
Alternate Command:
qcf + inj1
8.00
Psyche Orb (Meter Burn)
MBurn during Psyche Orb
8.00
Close Psyche Orb
d , f + inj1 , b
Alternate Command:
qcf + inj1 , b
Alternate Command:
qcf + inj1 , b
8.00
Close Psyche Orb (Meter Burn)
MBurn during Close Psyche Orb
8.00
Mid Psyche Orb
d , f + inj1 , f
Alternate Command:
qcf + inj1 , f
Alternate Command:
qcf + inj1 , f
8.00
Mid Psyche Orb (Meter Burn)
MBurn during Mid Psyche Orb
8.00
Far Psyche Orb
d , f + inj1 , u
Alternate Command:
qcf + inj1 , u
Alternate Command:
qcf + inj1 , u
8.00
Far Psyche Orb (Meter Burn)
MBurn during Far Psyche Orb
8.00
Alien Pillar
d , b + inj2
Alternate Command:
qcb + inj2
Alternate Command:
qcb + inj2
6.00
Alien Pillar (Meter Burn)
MBurn during Alien Pillar
8.00
Close Alien Pillar
d , b + inj2 , b
Alternate Command:
qcb + inj2 , b
Alternate Command:
qcb + inj2 , b
6.00
Far Alien Pillar
d , b + inj2 , f
Alternate Command:
qcb + inj2 , f
Alternate Command:
qcb + inj2 , f
6.00
Full Alien Pillar
d , b + inj2 , u
Alternate Command:
qcb + inj2 , u
Alternate Command:
qcb + inj2 , u
6.00
Telekinetic Strike
d , d + m
Alternate Command:
d , d + m
Alternate Command:
d , d + m
8.00
Telekinetic Strike (Meter Burn)
MBurn during Telekinetic Strike
10.00
Close Telekinetic Strike
d , d + inj2 , b
Alternate Command:
d , d + inj2 , b
Alternate Command:
d , d + inj2 , b
8.00
Far Telekinetic Strike
d , d + inj2 , f
Alternate Command:
d , d + inj2 , f
Alternate Command:
d , d + inj2 , f
8.00
Psionic Push
b , f + inj3
Alternate Command:
hcf + inj3
Alternate Command:
hcf + inj3
8.00
Psionic Push (Meter Burn)
MBurn during Psionic Push
6.40
Phase Change
b , f + inj2
Alternate Command:
hcf + inj2
Alternate Command:
hcf + inj2
7.70
Phase Change (Meter Burn)
MBurn during Phase Change
9.96
Phase Assault
d , b + inj3
Alternate Command:
qcb + inj3
Alternate Command:
qcb + inj3
5.00
Air Phase Assault
d , b + inj3
Alternate Command:
qcb + inj3
Alternate Command:
qcb + inj3
5.00
Downward Phase Assault
d , b + inj3 , d
Alternate Command:
qcb + inj3 , d
Alternate Command:
qcb + inj3 , d
8.00
Air Downward Phase Assault
d , b + inj3 , d
Alternate Command:
qcb + inj3 , d
Alternate Command:
qcb + inj3 , d
8.00
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
Son of Mars
Super Command
33.75
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Palm Strike | 6 | 12 | 4 | 8 |
Hammer Fist | 10 | 29 | -3 | 7 |
Roundhouse | 13 | 22 | 1 | 10 |
Crusader Kick | 9 | 16 | 0 | 9 |
Batarang Swipe | 12 | 24 | -9 | 11 |
Flying Kick | 29 | 22 | 12 | 67 |
Caped Crusade | 14 | 24 | 1 | 11 |
Wheel Kicks | 29 | 26 | 8 | 65 |
Low Jab | 7 | 12 | 0 | 14 |
Uppercut | 7 | 29 | -16 | 48 |
Low Hammerfist | 15 | 20 | -5 | 28 |
Flying Knee | 5 | 22 | -8 | 4 |
Straight Kick | 7 | 22 | -4 | 17 |
Flip Kick | 10 | 16 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Showdown | 9 | 18 | 1 | 16 |
Injustice | 9 | 41 | -6 | -5 |
Vengeance | 21 | 25 | 5 | 53 |
Tricky Bat | 22 | 46 | -23 | -3 |
Intimidation | 13 | 19 | 6 | 16 |
Mind Games | 17 | 18 | -5 | 66 |
Millionaire | 12 | 25 | -4 | 11 |
High Tech | 18 | 17 | -4 | 34 |
Darkness | 18 | 26 | -6 | 53 |
Tragic | 11 | 18 | 8 | 14 |
Caped Crusader | 15 | 14 | -1 | 74 |
Stay Down | 10 | 3 | 13 | 67 |
Winged Avenger | 6 | 25 | 0 | 37 |
Straight Grapple | 21 | -27 | 29 | 4 |
Straight Grapple (Meter Burn) | 0 | 31 | - | 52 |
Sky Grapple | 14 | 44 | -42 | 57 |
Sky Grapple (Meter Burn) | 0 | 12 | - | 83 |
Batarang | 20 | -155 | -12 | -1 |
Batarang (Meter Burn) | 8 | 0 | 38 | 65 |
Up Batarang | 19 | -167 | -5 | 6 |
Up Batarang (Meter Burn) | 6 | 0 | 38 | 102 |
Side Kick | 16 | 50 | -35 | -2 |
Side Kick (Meter Burn) | 15 | -125 | - | 16 |
Scatter Bombs | 8 | 31 | -16 | 7 |
Cape Parry | 1 | 42 | -84 | 14 |
The Dark Knight | 25 | 44 | -14 | 14 |
Trait: Mechanical Bats | 0 | 15 | -15 | -15 |
Trait: Release The Bats | 5 | 0 | 15 | 46 |
Trait: Bat Swarm | 10 | 8 | 12 | 81 |