

Juri
Ideal Team Position: TBW
TBW
Strengths | Weaknesses |
---|---|
{{{5}}} |
{{{6}}} |
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
lp
rpdfire speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
knockdown
knockdown
Close Light Kick
(near opponent) lk
rpdfire
speccancel
speccancel
Close Medium Kick
(near opponent) mk
speccancel
Close Hard Kick
(near opponent) hk
speccancel on 1st hit
Crouching Light Punch
d + lp
rpdfire
speccancel
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
speccancel
jcancel On hit only
knockdown vs airborne
jcancel On hit only
knockdown vs airborne
Crouching Light Kick
d + lk
rpdfire
low
speccancel
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
knockdown vs airborne
speccancel
knockdown vs airborne
speccancel
Angled Jump Hard Punch
ub / uf + hp
high
groundbounce vs airborne
crossup
groundbounce vs airborne
crossup
Angled Jump Light Kick
ub / uf + lk
high
crossup
crossup
Angled Jump Medium Kick
ub / uf + mk
high
crossup
crossup
Angled Jump Hard Kick
ub / uf + hk
high
Unique Attacks
Name
Command
Notes
Sekku
f + mk
high
knockdown vs airborne
knockdown vs airborne
Throws
Name
Command
Notes
Karen Kick
f or n + lp + lk
throw
Assatsu Kick
b + lp + lk
throw
Special Moves
Name
Command
Notes
Fuhajin
qcf + k
(can charge and release)
(can charge and release)
ex
knockdown on startup
knockdown vs airborne for proj
knockdown on 2nd hit for ex
knockdown on startup
knockdown vs airborne for proj
knockdown on 2nd hit for ex
Shikusen
air qcb + k
ex
knockdown
wallbounce on 4th hit for ex
knockdown
wallbounce on 4th hit for ex
2nd Impact
Shikusen (on hit or block) ---
k
k
knockdown
3rd strike
2nd Impact (on hit or block) ---
k
k
knockdown
Kasatushi
"Counter Teleport"
"Counter Teleport"
qcb + p
ex
counters non-super attacks
counters non-super attacks
Senpusha
"pinwheel"
"pinwheel"
qcb + k
ex chrg
knockdown on 4th hit for m and h version
knockdown on final hit of ex
knockdown on 4th hit for m and h version
knockdown on final hit of ex
Super Combo
Name
Command
Notes
Kaisen Dankairaku
qcb + 3k
low
Move Analysis
Normal Moves
N/A
Unique Attacks
N/A
Normal Throws
N/A
Special Moves
N/A
Super Combos
N/A
The Basics
Advanced Strategy
Combos
Bread and Butters
- N/A
Hit Confirm Combos
- N/A
Advanced Combos
- N/A
Combos Into Supers
- N/A