Introduction
Kamio Misuzu (神尾 観鈴) is a strong but tricky character who fights using traps, poisons, and her trusted crow Sora. She has excellent range for her normal moves, and her traps are good at catching reckless opponents unawares.
Misuzu is actually the main heroine of AIR, a visual novel produced by Key in 2000. Misuzu is a school girl in the town where the story takes place. She is a cheerful, slightly clumsy girl, and has a great love of both dinosaurs and pulpy-peach juice. She lives in an isolated house with her mother Haruko, who doesn't play with her or even cook for her, and who finds drinking as her main joy in life. During AIR, Yukito becomes close friends with Misuzu, as they struggle together against a supernatural curse that has continued for 1000 summers...
Stage: In Front of the Kamio House (神尾家前)
BGM: Blue Sky (青空)
Character-Specific Notes
- Misuzu is able to air jump once, and air dash/backstep once. Once Misuzu has air dashed/backstepped, she cannot perform any more air jumps.
- Misuzu's ground dash is actually an air dash that moves forward and slightly up. Therefore, Misuzu does not have any dashing attacks. Any attacks she does during her "ground" dash will be considered jumping attacks.
- Misuzu's ground backstep is actually an air backstep that moves backward and up.
- Misuzu's ground dashes/backsteps do not actually count as air dashes/backsteps, so she is free to jump or dash/backstep at the end of her "ground" dash/backstep.
- When Misuzu manages to curse an opponent, the opponent will have a pale blue aura, and a "Time" gauge will appear under her life gauge. This time gauge displays the amount of time remaining on the curse. A full gauge will take 15 seconds to completely drain. However, the opponent can end the curse prematurely by landing a hit on Misuzu. While the opponent is cursed, they will slowly lose life at a rate determined by the level of the curse, which is not displayed. The maximum curse level is 5. Curse damage ignores all damage and defence scaling modifiers. However, the opponent cannot be killed by curse damage.
- When Misuzu does her "Fate" move, a feather will appear above her SP gauge. She can hold a maximum of 3 feathers. The number of feathers represent the number of times Misuzu can call Yukito forth.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 210 | Ground | Yes | Yes | Yes |
2A | 1 | 200 | Low | Yes | Yes | Yes |
j.A | 1 | 220 | High/Air | Yes | Yes | Yes |
5B | 1 | 400 | Ground | Yes | Yes (No if guarded) | Yes |
5B (close) | 1 | 405 | Ground | Yes | Yes | Yes |
2B | 1 | 410 | Low | Yes | Yes (No if guarded) | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
5C | 1 | 580 | Ground | Yes | No | Yes |
2C | 1 | 580 | Low | Yes | No | Yes |
j.C | 1 | 550 | High/Air | Yes | Yes | Yes |
Throw | 1 | 1200 | Throw | No | No | No |
j.Throw | 1 | 1200 | Air Throw | No | No | No |
Misuzu Crash | ||||||
6C | 1 | ? | High | No | No | Yes |
Weak Attacks
Standing Weak (5A)
- [description]
- [usefulness]
Crouching Weak (2A)
- [description]
- [usefulness]
Jumping Weak (j.A)
- [description]
- [usefulness]
Medium Attacks
Standing Medium (5B)
- [description]
- [usefulness]
Standing Medium (close) (5B (close))
- [description]
- [usefulness]
Crouching Medium (2B)
- [description]
- [usefulness]
Jumping Medium (j.B)
- [description]
- [usefulness]
Strong Attacks
Standing Strong (5C)
- [description]
- [usefulness]
Crouching Strong (2C)
- [description]
- [usefulness]
Jumping Strong (j.C)
- [description]
- [usefulness]
Throws
Standing Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
Misuzu Crash (観鈴ちんクラッシュ)
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Picture Diary | ||||
236A | 1 | 500 | Any | No |
236B | 1 | 500 | Any | No |
236C | 1 | 800 | Ground | No |
Wings [Can be done midair] | ||||
623A | 1 | 650 | Any | Yes |
623B | 1 | 650 | Any (High/Air if midair) | Yes |
623C | 1 | 850 | Any | Yes |
Rich and Pulpy | ||||
214A/B | 1 | 300 | Any | No |
214C | 1 | 300 | Any | No |
Lump of Misfortune | ||||
421A | 1 | 100, Curse+1 | Any | No |
421B | 1 | 100, Curse+1 | Any | No |
421C | 2 | 200, Curse+2 | Any | No |
Sora Attack [Sora must be near Misuzu] | ||||
41236A | 1 | 650 | Any | No |
41236B | 1 | 650 | Any | No |
41236C | 1 | 950 | Any | No |
Gao Gao Fire | ||||
236236A | ≈15 | ≈2200 | Any | No |
236236B | ≈21 | ≈3400 | Any | No |
236236C | ≈32 | ≈4600 | Any | No |
Misuzu's in a pinch! | ||||
214214A | 1 | 1000, Curse+1 | Unblockable | No |
214214B | 1 | 1600, Curse+3 | Unblockable | No |
214214C | 1 | 2500, Curse+5 | Unblockable | No |
Fate | ||||
463214A/B/C | 0 | N/A | N/A | No |
> [Sora must be near Misuzu] | ||||
> 41236A | 12 | 120 | Any | No |
> 41236B | n | 200*n | Any | Yes |
> 41236C | 7 | 1360 | Any | No |
Mother's Poem | ||||
AA2BC | 1 | 5000 (ignores all damage scaling) | Throw | No |
Specials
Picture Diary (絵日記)
- [description]
- [usefulness]
Wings (翼)
- [description]
- [usefulness]
Rich and Pulpy (どろり濃厚)
- [description]
- [usefulness]
Lump of Misfortune (不幸の塊)
- [description]
- [usefulness]
Sora Attack (そらアタック)
- [description]
- [usefulness]
Eterny Specials
Gao Gao Fire (がおがおファイアー)
- [description]
- [usefulness]
Misuzu's in a pinch! (観鈴ちんピンチ!)
- [description]
- [usefulness]
Fate (縁)
- [description]
- [usefulness]
Final Memory
Mother's Poem (母の詩)
- [description]
- [usefulness]
- If you win the match using this move, some additional lines show up with some added music:
Japanese | English |
---|---|
最後にはどうか |
? |
幸せな記憶を… |
? |
Strategy, Tactics, and Combos
The Basics
Your standard "bread and butter" combo should be A 2B 2B 2C 623A. Practice that last move so you don't accidentally do the Gao Gao Fire super.
Links
Launchers
Chains/Loops
Example Combos
Win Quotes
Japanese | English |
---|---|
にはは |
Nihaha... |
もう一人の私が呼んでいるの |
[TRANSLATION NEEDED] |
このジュース飲む?ん、いらない? |
You don't want this juice? |
時が来たんだよ |
The time has come. |
ゴールはもっと先だから私は前に進むの |
Since the goal is a bit further, I'll keep moving forward... |
が、がお… |
G-Gao... |
(To Ayu, Mizuka, or Misuzu) | |
(To Rumi) |
(To Rumi) |
(To Mai) |
(To Mai) |
Colors
Palette | Appearance |
---|---|
1 (Default) | Blonde hair, white ribbon, black and beige uniform, black crow. |
2 | Brown hair, yellow ribbon, dark blue and white uniform, dark blue crow. |
3 | Pink hair, blue ribbon, green and white uniform, green crow. |
4 | Green hair, red ribbon, white and blue uniform, white crow. |
5 | Purple hair, white ribbon, white and purple uniform, white crow. |
6 | Black hair, red ribbon, black uniform, black crow. |
In–game References
Game References
- Misuzu's "Picture Diary" move is based on Testament's "HITOMI" move, from the Guilty Gear series.
- Misuzu's "Wings" move is based on Testament's "Grave Digger" move, from the Guilty Gear series.
- Misuzu's "Rich and Pulpy" move is based on Testament's "Zeinest" move, from the Guilty Gear series.
- Misuzu's "Sora Attack" move is based on Nakoruru's "Amube Yatoro" move, from the Samurai Shodown series.
AIR References
- The house in the background is where Misuzu and her mother Haruko lives.
- The pink juice that Misuzu constantly uses in her attacks is her favourite brand of juice, "Rich and Pulpy Peach Flavored".
- The wings that appear whenever Misuzu dashes are a reference to the fact that she is a reincarnation of one of the winged race.
- The pictures that pop-up in Misuzu's "Picture Diary" move are based on the pictures she drew in her actual picture diary.
- The basis of Misuzu's "Fate" move, where Sora temporarily turns into Yukito (the protagonist), is based on an event that happens in the game.
- The A version of Misuzu's "Fate" move is based on an actual event that takes place in the game, where Yukito tries Misuzu's juice and squeezes it out in front of her in disgust.
- The white dog that is kicked in the B version of Misuzu's "Fate" move is Potato, a resident dog of the town where the game takes place.
- The entire scenario in Misuzu's "Mother's Poem" move is based on an actual event that takes place in the game.