
Deathstroke
A military man, Slade Wilson was recruited into the special ops unit Team 7, where he participated in highly dangerous classified missions. Willing to do whatever he could to better himself, Slade underwent an experimental procedure that granted him enhanced speed, strength and intelligence, effectively making him the world's greatest soldier. Following the disbandment of Team 7, an embittered and jaded Slade would use his powers as a mercenary-for-hire and quickly gained a name for himself in the criminal world as the man to call when you want to make sure the job will get done.
In a nutshell
Character Info
Type:
Gadget
Real Name:
Slade Wilson
Debut:
Teen Titans (vol. 1) #2 (December 1980)
Voice Actor:
J. G. Hertzler
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Non-Lethal
l
2.00
High
Target Kick
m
3.00
Med
Slicing Moon
h
5.00
Med
Spinning Kick
b + l
2.00
Low
Rifle Butt
b + m
3.00
Overhead
Piercing Sun
b + h
11.00
Med wallbounce Hold h
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Assassin's Fist
f + m
3.00
Med
Flying Axe
f + h
11.00
Overhead groundbounce Hold
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Toe Kick
d + l
2.00
Low
Spinning Hook
d + m
5.00
Med launches opponent into air on hit
Sweep Kick
d + h
7.00
Low knockdown
Double Knee
l aironly
5.00
Overhead
Double Kick
m aironly
7.00
Overhead
Razor's Edge
h aironly
11.00
Overhead knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Carbine
l , m
6.75
High , Med
Terminator
l , m , h
13.07
High , Med , Overhead
High Noon
l , h
6.75
High , Med
Human Hunting
l , h , m
11.26
High , Med , Med
knockdown 1/4th screen away
knockdown 1/4th screen away
Contract Killer
b + l , u + m
8.65
Low , Med
launches opponent into the air toward Deathstroke
launches opponent into the air toward Deathstroke
Never Saw It
b + l , d + h
10.55
Low , Low
knockdown sweep range
knockdown sweep range
Tango Down
m , h
5.85
Med , Med
knockdown sweep range
knockdown sweep range
Silent Approach
m , h , l
12.17
Med , Med , Med
knockdown full screen away
knockdown full screen away
Search And Destroy
f + m , h
9.65
Med , Med
knockdown 1/4th screen away
knockdown 1/4th screen away
Retractable Stock
b + m , m
5.85
Overhead , Med
Identity Crisis
b + m , m , m
12.17
Overhead , Med , Med
knockdown 1/4th screen away
knockdown 1/4th screen away
Checkmate
b + m , h
7.75
Overhead , Med
launches opponent into the air 1/4th screen away
launches opponent into the air 1/4th screen away
Slade Way
b + m , h , f + m
15.87
Overhead, Med, Med
launches opponent into the air 1/2 screen away
launches opponent into the air 1/2 screen away
Cold Steel
h , m
7.85
Med , Med
knockdown outside sweep range
knockdown outside sweep range
Diamond Blade
h , m , h
12.36
Med , Med , Med
knockdown sweep range
knockdown sweep range
Kill Confirmed
h , m , h , l
14.93
Med , Med , Med , Med
knockdown 1/4th screen away
knockdown 1/4th screen away
Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Flying Axe
f , f , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Piercing Sun
b , b , Meter Burn
Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce
cancel the combo and perform a
wallbounce
Character Powers
Name
Command
Damage
Notes
SU
RC
OG
OH
Enhanced Reflexes
Trait
-
All gunshots become unblockable for five seconds
After Enhanced Reflexes ends, all gunshots will miss for four seconds
After Enhanced Reflexes ends, all gunshots will miss for four seconds
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw
leaves opponent half screen away
leaves opponent half screen away
Back Throw
b + l + h
11.00
Throw
leaves opponent half screen away
leaves opponent half screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Fire
d , f + l
Alternate Command:
qcf + l
Alternate Command:
qcf + l
5.85
airok Two quick high handgun shots
Quick Fire (Meter Burn)
Meter Burn during
Quick Fire
Quick Fire
13.57
pressing Meter Burn during Quick Fire adds four additional shots
Low Shots
d , b + l
Alternate Command:
qcb + l
Alternate Command:
qcb + l
5.85
Two quick low handgun shots
Low Shots (Meter Burn)
Meter Burn during
Low Shots
Low Shots
8.56
Pressing Meter Burn during Low Shots adds two additional shots
Machine Gun
d , f + m
Alternate Command:
qcf + m
Alternate Command:
qcf + m
13.57
Five powerful rifle shots
Longer startup than Quick FIre
Longer startup than Quick FIre
Machine Gun (Meter Burn)
Meter Burn during
Machine Gun
Machine Gun
7.75
Pressing Meter Burn during Machine Gun launches an arching grenade
Upward Machine Gun
d , b + m
Alternate Command:
qcb + m
Alternate Command:
qcb + m
13.57
Five rifle shots in an upward 45 degree angle
Upward Machine Gun (Meter Burn)
Meter Burn during
Upward Machine Gun
Upward Machine Gun
7.75
Pressing Meter Burn during Upward Machine Gun launches an arching grenade
Sword Spin
d , b + h
Alternate Command:
qcb + h
Alternate Command:
qcb + h
8.75
Two quick Med sword slashes
Sword Spin (Meter Burn)
Meter Burn during
Sword Spin
Sword Spin
5.00
Pressing Meter Burn during Sword Spin adds an additional Overhead that causes a groundbounce
Holding d after pressing Meter Burn performs a low attack that causes knockdown instead
Holding d after pressing Meter Burn performs a low attack that causes knockdown instead
Sword Flip
d , f + h
Alternate Command:
qcf + h
Alternate Command:
qcf + h
7.51
Three leaping sword slashes that end in knockdown
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
Eye For An Eye
Super Command
37.55
Fullscreen dashing attack
If hit, Deathstroke unleashes a fury of gunshots and sword techniques
First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90
If hit, Deathstroke unleashes a fury of gunshots and sword techniques
First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90
Move Analysis
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Flashpoint- Season Pass
- Teen Titans- Teen Titans DLC Pack
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Palm Strike | 6 | 12 | 4 | 8 |
Hammer Fist | 10 | 29 | -3 | 7 |
Roundhouse | 13 | 22 | 1 | 10 |
Crusader Kick | 9 | 16 | 0 | 9 |
Batarang Swipe | 12 | 24 | -9 | 11 |
Flying Kick | 29 | 22 | 12 | 81 |
Caped Crusade | 14 | 24 | 1 | 11 |
Wheel Kicks | 29 | 26 | 8 | 79 |
Low Jab | 7 | 12 | 0 | 14 |
Uppercut | 7 | 29 | -16 | 62 |
Low Hammerfist | 15 | 20 | -5 | 42 |
Flying Knee | 5 | 22 | -8 | 4 |
Straight Kick | 7 | 22 | -4 | 17 |
Flip Kick | 10 | 16 | 10 | 10 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Showdown | 9 | 18 | 1 | 16 |
Injustice | 9 | 41 | -6 | -5 |
Vengeance | 21 | 25 | 5 | 67 |
Tricky Bat | 22 | 46 | -23 | 11 |
Intimidation | 13 | 19 | 6 | 16 |
Mind Games | 17 | 18 | -5 | 80 |
Millionaire | 12 | 25 | -4 | 11 |
High Tech | 18 | 17 | -5 | 46 |
Darkness | 18 | 26 | -6 | 67 |
Tragic | 11 | 18 | 8 | 14 |
Caped Crusader | 15 | 14 | -1 | 88 |
Stay Down | 10 | 3 | -15 | 55 |
Winged Avenger | 6 | 25 | -7 | 45 |
Straight Grapple | 20 | 27 | -32 | -11 |
Straight Grapple (Meter Burn) | 0 | 31 | - | -31 |
Sky Grapple | 14 | 44 | -42 | 57 |
Sky Grapple (Meter Burn) | 0 | 12 | - | 83 |
Batarang | 20 | -155 | -18 | -7 |
Batarang (Meter Burn) | 8 | 0 | 38 | 65 |
Up Batarang | 19 | -167 | -5 | 6 |
Up Batarang (Meter Burn) | 6 | 0 | 38 | 102 |
Side Kick | 16 | 50 | -35 | -2 |
Side Kick (Meter Burn) | 15 | -125 | - | 16 |
Scatter Bombs | 8 | 31 | -16 | 7 |
Cape Parry | 1 | 42 | -84 | 14 |
The Dark Knight | 121 | 44 | -14 | 14 |
Trait: Mechanical Bats | 0 | 15 | -15 | -15 |
Trait: Release The Bats | 5 | 0 | 15 | 46 |
Trait: Bat Swarm | 10 | 8 | 12 | 81 |