
Harley Quinn
Before her descent into madness, Dr. Harleen Quinzel was a promising psychiatrist assigned to Arkham Asylum, Gotham's home for the criminally insane. But after meeting the Joker, the young doctor became obsessed with the crazed criminal's warped mind. Sensing opportunity, the Joker manipulated her, driving his therapist so mad that he was able to control her. Harleen fell in love with the villain, broke him out of Arkham and devoted her life to making him happy and spreading his bloody brand of mayhem.
Athletic, agile and dangerously unpredictable in a fight, Harley Quinn is a formidable opponent in her own right. She is willing to do anything in order to further the Clown Prince of Crime's goals—no matter the cost to anyone else or even herself.
In a nutshell
Character Info
Move List
Normal Moves
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
h to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Combo Attacks
knockdown leaves opponent half screen
away
launches opponent into air
knockdown leaves opponent half screen
away
launches opponent into air
launches opponent into air
knockdown leaves opponent full screen
away
forward moving combo that ends
in knockdown
Bounce Cancels
cancel the combo and perform a
groundbounce
cancel the combo and perform a
wallbounce
Character Powers
- Mr. J: Increases attack damage.
- TNT: Throws a bundle of dynamite at opponent that does 15.00 damage.
- Ivy's Flower: Heals Harley for a small percentage over time.
Throws
leaves opponent 1/4th screen away
leaves opponent 1/4th screen away
Special Moves
Alternate Command:
qcf + l
hit Batman pulls himself toward the
opponent and delivers a flying
kick resulting in knockdown
Straight Grapple
hit, Batman stops in front of stunned
opponent allowing time to attack
or combo
Alternate Command:
qcb + l
45 degree angle, if hit Batman pulls
opponent to the ground landing full
screen away
Sky Grapple
hit, gives groundbounce half
screen away
Alternate Command:
hcf + m
damage a piece
Batarang
Batarangs causing knockdown if hit;
Batarangs can be detonated at any
time even after block or hit
Alternate Command:
qcb + m
angle, causes knockdown
Up Batarang
Batarangs, causing very high
groundbounce if hit; Batarangs
can be detonated at any time even
after block or hit
Alternate Command:
hcf + h
knockdown , slides under most
high projectiles
Slide Kick
hit causes Batman to throw a Batarang
for additional damage
Alternate Command:
qcb + m
front of Batman, knockdown on
air opponents and stuns ground
opponents
Alternate Command:
qcb + h
Overhead attacks, ends in
knockdown
Super Move
If hit, Harley leaves an explosive surprise below the opponent.
First hit: 3.00 then 23.75.
Launches opponent for follow up attacks.
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
![]() Insurgency |
![]() Arkham City |
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Unlocking
- Insurgency- 1 Armory Key in Hall of Justice Archives
- Arkham City- Buy Joker Card in iOS Version
- Classic- Bad Girls DLC Pack
Match Ups
TBW
Frame Data
TBW