Introduction
Move List
Normal Moves
Command Normals
霧散: 6+a/b/c
High 6a
Fast, upward, anti-air slash.
- Air blockable
- Jump cancelable on hit
High 霧散 adds a significant portion of Recover Meter allowing extended IAD loops in/near the corner or an untechable knockdown option from mid screen.
Mid 6+b
Fast and long-ranged, mid-sectioned slash.
- Air blockable.
- Instant Cancleable only.
Mid 霧散 is Mai's primary combo ender/extender versus the characters susceptible to it. However, against "short" characters, Mai must resort to "less conventional" enders (i.e. teleport, stand attacks/summon).
The following characters cannot crouch 6+b: Nagamori, Misuzu, Nayuki Minase (awakened), Kanna
The following characters can crouch 6+b under any condition: Mayu, Mio, Ayu, Sayuri, Kano, Ikumi, Unknown, Nayuki (sleeping)
All remaing characters can be hit by delaying the 6b just before recovering from hitstun.
Low 6+c
A quick, low sword strike to the feet.
- Special Move Cancelable (includes stand, ES, FM moves).
- Must be crouch blocked.
Low 霧散's use and frequency of is somewhat erratic. Primarily, low 霧散 appears to be effective when staggering block strings, wheather they are prolonged or brief. A possible secondary use is biding time for IC meter or stand refresh.
Shoulder Tackle: 4+c
Short-ranged shoulder rush
- 霧散 cancelable (high/mid only).
- special move cancelable (includes stand, ES, FM).
- Unairblockable.
When coupled with High 霧散, Shoulder Tackle is an effective way to extend corner combos vs "short" characters. A blocked shoulder tackle buffered into 412+[a]/[b] (teleport) also creates various crossup effects.
Dash Attacks
Special Moves
Use of Power-Chain Attack(力の行使・連撃): 236+a/b/c
Mai summons her stand foward to perform a barage of bunnyear punches. Button determines duration and activity. All versions are Flicker Instant Charge Cancelable.
A
Stand travels about a character space foward then vanishes.
- refresh: aprox. 2 seconds
B
Stand travels slightly slightly further than A version with more attacks and remains on "active" (on screen). Unsummoning and active stand moves can be performed.
C
Stand travels a great distance with a flurry of puncehes and remains active thereafter. Consumes RF meter.
Use of Power-Tornado 力の行使・竜巻: 214+a/b/c
Stand appears from the ground and acends skyward with a helicopter-esque attack. Button determines area where stand is launched from: (A) close (B) midscreen (C) far. There is no ex version of this move. All versions are Flicker Instant Charge Cancelable.
Use of Power(Explosion)(力の行使・爆発): 623+a/b/c
Stand materializes and attacks with a small energy orb in front of her. Button determines area in which she appears: (A) near (B) midscreen (C) far. All characters can crouch Use of Power-Tornado 力の行使・竜巻 making it more practical as an anti-air. Theres is no ex version of this move. Is Flicker Instant Charge Cancelable.
Lone Moon(弧月): in air, 623+a/b/c
Mai performs and arial somersault with her sword extended.
A
Has overhead properties and is very formidable in Mai's high/low game especially when "tiger kneed" (6239+a).
B
Has better startup and recovery in comparison to A version but is crouch blockable. Can be used to punish air techs to some extent.
C
A fast, multiple hitting version of Lone Moon(弧月) that launches the opponent. Like the A version, C Lone Moon(弧月) posesses overhead properties, but due to the height that it launches combo followups arent possible. Consumes RF meter.