Injustice: Gods Among Us/Green Lantern

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Injustice: Gods Among UsInjusticeLogo.png


Green Lantern

Injustice greenlantern small.png

When just a boy, Hal Jordan witnessed his greatest nightmare—his pilot father dying in a tragic plane crash. Nevertheless determined to follow in his footsteps, Hal repressed his fears, becoming a reckless, defiant test pilot. But when a dying alien crashes on Earth, the irresponsible Hal is chosen to be that alien’s successor in the Green Lantern Corps, a universe-wide peacekeeping force over 3,600 members strong.

Given to him by the Guardians, his ring is the universe’s most powerful weapon. It can create whatever he wishes out of pure energy, its might limited only by his imagination and will.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Ring Cross
l
2.00
High
Push Kick
m
3.00
Med
Hurricane Kick
h
7.00
Med hold h to charge attack, cancel by dashing forward or backwards
Feet Slide
b + l
2.00
Low
Sweeping Uppercut
b + m
5.00
Med
High Tension
b + h
11.00
Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Forward Punch
f + m
3.00
Med
Standing Flipkick
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Low Ring Jab
d + l
2.00
Med
Rising Cut
d + m
5.00
Med , launches opponent into air on hit
Low Cross
d + h
7.00
Low knockdown
Lowering Dropkick
l aironly
5.00
Overhead
Downward Overhand
m aironly
7.00
Overhead
Cyclone Kick
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Triple Barrage
l , m
6.61
High , Med , Med
Volley Smash
l , m , h
10.90
High , Med , Med , High
knockdown half screen away
Justice Is Served
b + l , m
7.25
Low , Overhead
knockdown
Parallel Nature
b + l , h
6.75
Low , Med
launch opponent into the air
Warp Power
m , m
4.90
Med , Med
Hyperbolic
m , m , h
9.41
Med , Med , Med
knocks opponent 1/4th screen away
Grand Slam
m , m , h , l
14.46
Med , Med , Med , Med
knocks opponent 1/4th screen away
True Might
f + m , d + l
5.85
Med , Overhead
knockdown
Guardian
f + m , d + l , h
11.84
Overhead , Med , Med
knocks opponent full screen away
Lantern Corps
b + m , h
7.85
Med , Med
Brightest Day
b + m , h , h
15.97
Med , Med , Med
knocks opponent full screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Standing Flipkick
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
High Tension
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a wallbounce


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Green Lantern's Light
Trait
-
Increases damage and adds additional abilities to special moves
examples:
Lantern's Might causes small groundbounce
Minigun fires further

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent half screen away
Back Throw
l + h
11.00
Throw leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Oa's Rocket
b , f + l airok
Alternate Command:
hcf + l airok
8.00
Projectile that attaches to opponent
Air version fires downward at a 45 degree angle
Qa's Rocket (Meter Burn)
Meter Burn during
Oa's Rocket
16.55
pressing Meter Burn during Oa's Rocket detonates the projectile
if attached to opponent, does additional damage and launches the opponent toward Green Lantern
air version cannot be Meter Burned
Rocket Power
d , b + m
Alternate Command:
qcb + m
10.00
Summons two missile constructs that explode at half screen
Hold f or b to aim explosion either 3/4ths screen away or 1/4th screen away
Rocket Power (Meter Burn)
Meter Burn during
Rocket Power
17.60
Pressing Meter Burn during Rocket Power summons a third rocket for increased damage
Lantern's Might
d , b + l
Alternate Command: qcb + l
6.13
1/4th screen air and ground attack that slams the opponent to the ground on hit
Lantern's Might (Meter Burn)
Meter Burn during
Lantern's Might
3.85
Pressing Meter Burn during Lantern's Might adds an additional slam and groundbounce
Minigun
b , f + m
Alternate Command: hcf + m
7.42
1/4th screen machine gun that causes decent chip and pushback
Minigun (Meter Burn)
Meter Burn during
Minigun
16.65
Pressing Meter Burn during Minigun fires another wave of rounds causing massive chip damage and pushback on block

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Beware My Power
Super Command
30.90
Med strk at sweep range
If hit, Green Lantern sends his opponent for judgement
First hit: 10.00 then 5.70, 6.65, 8.55

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Gl-regime.jpg
Regime
Yellowlantern-injustice.jpg
Yellow Lantern
Gl-new52.jpg
New 52


Unlocking

  • Regime- 1 Armory Key in Hall of Justice Archives
  • Yellow Lantern- Win one Online Ranked Match
  • New 52- Win 1 Bonus Battle in iOS Version

Match Ups

TBW

Frame Data

Move Name Startup Recovery On Guard On Hit
Ring Cross 7 16 -2 18
Push Kick 10 24 -9 13
Hurricane Kick 20 18 13 12
Feet Slide 9 21 -12 2
Sweeping Uppercut 14 24 -2 11
High Tension 29 24 7 76
Forward Punch 16 13 2 22
Standing Flipkick 18 28 3 71
Low Ring Jab 7 12 0 14
Rising Cut 10 24 -11 67
Low Cross 13 22 -9 25
Lowering Dropkick 5 22 -11 1
Downward Overhand 7 25 -7 14
Cyclone Kick 10 13 10 10
Forward Throw 10 21 - -
Back Throw 10 21 - -
Triple Barrage 10 25 -17 -7
Volley Smash 18 27 -3 47
Justice Is Served 20 34 0 30
Parallel Nature 13 38 -4 62
Warp Power 13 27 -4 6
Hyperbolic 12 25 -1 37
Grand Slam 20 32 -2 50
True Might 17 22 -6 58
Guardian 13 23 1 49
Lantern Corps 18 25 4 15
Brightest Day 19 25 -3 57
Oa's Rocket 15 -160 -12 5
Air Oa's Rocket 16 14 -24 -7
Oa's Rocket(Meter Burn) 9 13 18 66
Rocket Power 44 14 20 22
Rocket Power (Meter Burn) 8 -44 -4 40
Lantern's Might 10 41 -27 20
Lantern's Might (Meter Burn) 0 34 - -34
Minigun 24 33 -26 -9
Minigun (Meter Burn) 5 28 -65 -36
Turbine Smash 26 0 -23 21
Air Turbine Smash 26 19 -20 24
Turbine Smash (Meter Burn) 21 -57 2 34
Air Turbine Smash (Meter Burn) 21 -51 -4 28
Beware My Power 115 51 -21 8
Trait: Green Lantern's Light 0 54 - -