Injustice: Gods Among Us/Green Lantern

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Injustice: Gods Among UsInjusticeLogo.png


Green Lantern

Injustice greenlantern small.png

When just a boy, Hal Jordan witnessed his greatest nightmare—his pilot father dying in a tragic plane crash. Nevertheless determined to follow in his footsteps, Hal repressed his fears, becoming a reckless, defiant test pilot. But when a dying alien crashes on Earth, the irresponsible Hal is chosen to be that alien’s successor in the Green Lantern Corps, a universe-wide peacekeeping force over 3,600 members strong.

Given to him by the Guardians, his ring is the universe’s most powerful weapon. It can create whatever he wishes out of pure energy, its might limited only by his imagination and will.

In a nutshell



Character Info

Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Ring Cross
l
2.00
High
Push Kick
m
3.00
Med
Hurricane Kick
h
7.00
Med hold h to charge attack, cancel by dashing forward or backwards
Feet Slide
b + l
2.00
Low
Sweeping Uppercut
b + m
5.00
Med
High Tension
b + h
11.00
Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Forward Punch
f + m
3.00
Med
Standing Flipkick
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Low Ring Jab
d + l
2.00
Med
Rising Cut
d + m
5.00
Med , launches opponent into air on hit
Low Cross
d + h
7.00
Low knockdown
Lowering Dropkick
l aironly
5.00
Overhead
Downward Overhand
m aironly
7.00
Overhead
Cyclone Kick
h aironly
11.00
Overhead knockdown

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Triple Barrage
l , m
6.61
High , Med , Med
Volley Smash
l , m , h
10.90
High , Med , Med , High
knockdown half screen away
Justice Is Served
b + l , m
7.25
Low , Overhead
knockdown
Parallel Nature
b + l , h
6.75
Low , Med
launch opponent into the air
Warp Power
m , m
4.90
Med , Med
Hyperbolic
m , m , h
9.41
Med , Med , Med
knocks opponent 1/4th screen away
Grand Slam
m , m , h , l
14.46
Med , Med , Med, Med
knocks opponent 1/4th screen away
True Might
f + m , d + l
5.85
Med , Overhead
knockdown
Guardian
f + m , d + l , h
11.84
Overhead , Med , Med
knocks opponent full screen away
Lantern Corps
b + m , h
7.85
Med , Med
Brightest Day
b + m , h , h
15.97
Med , Med , Med
knocks opponent full screen away

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Standing Flipkick
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
High Tension
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a wallbounce


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Green Lantern's Light
Trait
-
Increases damage and adds additional abilities to special moves
examples:
Lantern's Might causes small groundbounce
Minigun fires further

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent half screen away
Back Throw
l + h
11.00
Throw leaves opponent 1/4th screen away

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Beware My Power
Super Command
30.90
Med strk at sweep range
If hit, Green Lantern sends his opponent for judgement
First hit: 10.00 then 5.70, 6.65, 8.55

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW