
Green Lantern
When just a boy, Hal Jordan witnessed his greatest nightmare—his pilot father dying in a tragic plane crash. Nevertheless determined to follow in his footsteps, Hal repressed his fears, becoming a reckless, defiant test pilot. But when a dying alien crashes on Earth, the irresponsible Hal is chosen to be that alien’s successor in the Green Lantern Corps, a universe-wide peacekeeping force over 3,600 members strong.
Given to him by the Guardians, his ring is the universe’s most powerful weapon. It can create whatever he wishes out of pure energy, its might limited only by his imagination and will.
In a nutshell
Character Info
Type:
Power
Real Name:
{{{2}}}
Debut:
{{{3}}}
Voice Actor:
{{{4}}}
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Ring Cross
l
2.00
High
Push Kick
m
3.00
Med
Hurricane Kick
h
7.00
Med hold h to charge attack, cancel by dashing forward or backwards
Feet Slide
b + l
2.00
Low
Sweeping Uppercut
b + m
5.00
Med
High Tension
b + h
11.00
Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Forward Punch
f + m
3.00
Med
Standing Flipkick
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Low Ring Jab
d + l
2.00
Med
Rising Cut
d + m
5.00
Med , launches opponent into air on hit
Low Cross
d + h
7.00
Low knockdown
Lowering Dropkick
l aironly
5.00
Overhead
Downward Overhand
m aironly
7.00
Overhead
Cyclone Kick
h aironly
11.00
Overhead knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Triple Barrage
l , m
6.61
High , Med , Med
Volley Smash
l , m , h
10.90
High , Med , Med , High
knockdown half screen away
knockdown half screen away
Justice Is Served
b + l , m
7.25
Low , Overhead
knockdown
knockdown
Parallel Nature
b + l , h
6.75
Low , Med
launch opponent into the air
launch opponent into the air
Warp Power
m , m
4.90
Med , Med
Hyperbolic
m , m , h
9.36
Low , Med , Med
knocks opponent 1/4th screen away
knocks opponent 1/4th screen away
Grand Slam
m , m , h , l
7.75
Med , Med
True Might
f + m , d + l
14.07
Med , Med , Overhead knockdown
Guardian
f + m , d + l , h
13.55
Overhead , Med
launches opponent into the air
launches opponent into the air
Lantern Corps
b + m , h
14.87
Low , Low , Unblockable grab
that throws opponent over Aquaman's head
that throws opponent over Aquaman's head
Brightest Day
b + m , h , h
14.87
Low , Low , Unblockable grab
that throws opponent over Aquaman's head
that throws opponent over Aquaman's head
Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Standing Flipkick
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
High Tension
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a wallbounce
Character Power
Name
Command
Damage
Notes
SU
RC
OG
OH
Green Lantern's Light
Trait
-
Increases damage and adds additional abilities to special moves
examples:
Lantern's Might causes small groundbounce
Minigun fires further
examples:
Lantern's Might causes small groundbounce
Minigun fires further
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
f + l + h
11.00
Throw leaves opponent half screen away
Back Throw
l + h
11.00
Throw leaves opponent 1/4th screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
?
?
?
?
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
Beware My Power
Super Command
30.90
Med strk at sweep range
If hit, Green Lantern sends his opponent for judgement
First hit: 10.00 then 5.70, 6.65, 8.55
If hit, Green Lantern sends his opponent for judgement
First hit: 10.00 then 5.70, 6.65, 8.55
Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
TBW
Match Ups
TBW
Frame Data
TBW