Straight Snap Strike
l
2.00
High
Circular Strike
m
3.00
Med
Sissors Swipe
h
5.00
Med knockdown
Quick Sissor
b + l
3.00
Med
Overhead Strike
b + m
7.00
Overhead knockdown
Spinning Blast
b + h
11.00
Med wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Stick Smash
f + m
5.00
Med
Circular Power
f + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Spinning Heel Kick
u + h
9.00
Overhead knockdown
Bird's Nest
u + h , d + h
7.00
Fakes the Spinning Heel Kick and ends with a Low knockdown
Escrima Strike
d + l
2.00
Med
Escrima Uppercut
d + m
5.00
Med , launches opponent into air on hit
Cross Overhead Strike
d + h
7.00
Low knockdown
Escrima Drop
l aironly
5.00
Overhead
Flying Escrimas
m aironly
7.00
Overhead
Extended Kick
h aironly
11.00
Overhead knockdown
Overhead Strike
m
7.00
Overhead knockdown
Lifting Wind
h
9.00
Mid , launches opponent into air on hit
One Handed Poke
f + l
9.00
High
Smashing Tiger
f + h
11.00
Mid wallbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Big Show
b + h
11.00
Overhead groundbounce hold h to charge attack, pressing Meter Burn during charge will add armor to attack (1 bar,) cancel by dashing forward or backwards
Crouching Talon
d + l
2.00
Mid
Hidden Baston
d + m
5.00
Mid
Hawkeye
d + h
7.00
Low knockdown
Air Poke
l aironly
5.00
Overhead
Flying Staff
m aironly
7.00
Overhead
Staff Smack
h aironly
11.00
Overhead knockdown
SideKick
l , l
3.90
High , Mid
Razor's Edge
l , l , m
12.02
High , Mid , Mid knockdown
Dark Justice
l , l , h
10.89
High , Mid , Mid , Mid
Stick and Move
b + l , l
7.75
Mid , Mid
Shooting Star
b + l , l , m
14.07
Mid , Mid , Mid knockdown 3/4ths screen away
Surrender Now
b + l , h
9.65
Mid , Low knockdown
Renegade
m , m
5.85
Mid , Mid
Lone Bird
m , m , h
12.17
Mid , Mid , Overhead
Gotham Hero
f + m , l
6.90
Mid , Mid
Wide Wing
f + m , l , h
13.89
Mid , Mid , Mid , Mid knockdown
Lightning Crash
h , h
7.85
Mid , Mid knockdown
Freefall
h , h , h
12.36
Mid , Mid , Overhead knockdown
In The Zone
d + l , m
3.90
Mid , Mid
WingDing
d , b + l
Alternate Command:
qcb + l
11.41
aironly Throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit
WingDing
(Meter Burn)
Meter Burn during WindDing
9.70
aironly Adds an additional Wing Ding that explodes, causing knockdown on hit
Ground Spark
d , f + m
Alternate Command:
qcf + m
8.00
Quick low projectile that travels along the ground. Holding m delays Ground Spark launch, can be dash cancelled while holding m
Ground Spark
(Meter Burn)
Meter Burn during Ground Spark
12.00
Increased size and damage of projectile, causing knockdown on hit
Escrima Fury
d , b + m
Alternate Command:
qcb + m
8.52
Five rapid fire strikes if the first strike lands
Escrima Fury
(Meter Burn)
Meter Burn during Escrima Fury
10.00
Increases the total hits to nine if the first strike lands
Flip Kick
d , b + h
Alternate Command:
qcb + h
10.00
Extremely fast overhead that grounds opponent and causes knockdown on hit
Flip Kick
(Meter Burn)
Meter Burn during Flip Kick
9.75
groundbounce adds an additional two hits
Scatter Bomb
d , b + l
Alternate Command:
qcb + l
8.00
Explosive blast near Nightwing's face, can antiair
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts
Staff Spin
d , b + h
Alternate Command:
qcb + h
10.68
Five strikes ending in knockdown
Staff Spin
(Meter Burn)
Meter Burn during Staff Spin
13.00
Causes wallbounce
Ground Blast
d , b + m
Alternate Command:
qcb + m
5.00
low Projectile that tracks
Scatter Bomb
(Meter Burn)
Meter Burn during Scatter Bomb
12.00
Fires off two additional blasts
Flying Grayson
b f + h
Alternate Command:
hcf + h
6.00
Vaults toward opponent with a long range kick
Dark As Night
Super Command
32.80
Short Range blast strike at sweep range. If hit, Nightwing hops on his motorcycle to begin a flurry of attacks. First hit: 10.00 then 5.70 , 1.90 , 1.90 , 1.90 , 1.90 , 3.80 , 3.80 , 1.90