When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.
Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?
In a nutshell
Normal Moves: Escrima
Straight Snap Strike
l
2.00
High
Circular Strike
m
3.00
Mid
Quick Sissor
b + l
3.00
Mid
Overhead Strike
b + m
7.00
Overhead knockdown
Spinning Blast
b + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards
Stick Smash
f + m
5.00
Mid
Circular Power
f + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards
Spinning Heel Kick
u + h
9.00
Overhead knockdown
Bird's Nest
u + h , d + h
7.00
Fakes the Spinning Heel Kick and ends with a Low knockdown
Escrima Strike
d + l
2.00
Mid
Escrima Uppercut
d + m
5.00
Mid , launches opponent into air on hit
Cross Overhead Strike
d + h
7.00
Low knockdown
Escrima Drop
l aironly
5.00
Overhead
Flying Escrimas
m aironly
7.00
Overhead
Extended Kick
h aironly
11.00
Overhead knockdown
Normal Moves: Staff
Overhead Strike
m
7.00
Overhead
One Handed Poke
f + l
9.00
High
Smashing Tiger
f + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards
Big Show
b + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards
Crouching Talon
d + l
2.00
Mid
Hidden Baston
d + m
5.00
Mid
Hawkeye
d + h
7.00
Low knockdown
Air Poke
l aironly
5.00
Overhead
Flying Staff
m aironly
7.00
Overhead
Staff Smack
h aironly
11.00
Overhead
Combo Attacks: Escrima
SideKick
l , l
1.90
High , Mid
Razor's Edge
l , l , m
8.12
High , Mid , Mid knockdown
Dark Justice
l , l , h
6.99
High , Mid , Mid , Mid
Stick and Move
b + l , l
4.75
Mid , Mid
Shooting Star
b + l , l , m
6.32
Mid , Mid , Mid knockdown
Surrender Now
b + l , h
6.65
Mid , Low knockdown
Renegade
m , m
2.85
Mid , Mid
Lone Bird
m , m , h
6.32
Mid , Mid , Overhead
Gotham Hero
f + m , l
1.90
Mid , Mid
Wide Wing
f + m , l , h
6.99
Mid , Mid , Mid , Mid knockdown
Lightning Crash
h , h
2.85
Mid , Mid knockdown
Freefall
h , h , h
4.51
Mid , Mid , Overhead knockdown
In The Zone
d + l , m
1.90
Mid , Mid
Combo Attacks: Staff
Trapeze Artist
l , b + l
8.55
Mid , High knockdown
Outsider
l , f + l
2.85
Mid , Low
Last Chance
l , d + h
6.65
Mid , Low knockdown
Wing Span
l , f + m
6.65
Mid , Overhead knockdown
Bounce Cancels
Circular Power
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Spinning Blast
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Character Power
Style Change
Trait
Switch between Escrima and Staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Can switch during some combos and specials.
Throws
Forward Throw
f + l + h
11.00
Throw leaves opponent full screen away
Back Throw
b + l + h
11.00
Throw leaves opponent at round start distance
Special Moves: Escrima
Template:InjusticeMoveListHeader2
WingDing
{{#motion: d , b + l }}
{{#motion: qcb + l }}
{{#motion: 11.41 }}
{{#motion: aironly Throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit }}
WingDing (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during WindDing }}
{{#motion: 9.70 }}
{{#motion: aironly Adds an additional Wing Ding that explodes, causing knockdown on hit }}
Ground Spark
{{#motion: d , f + m }}
{{#motion: qcf + m }}
{{#motion: 8.00 }}
{{#motion: Quick low projectile that travels along the ground. Holding m delays Ground Spark launch, can be dash cancelled while holding m }}
Ground Spark (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Ground Spark }}
{{#motion: 12.00 }}
{{#motion: Increased size and damage of projectile, causing knockdown on hit }}
Escrima Fury
{{#motion: d , b + m }}
{{#motion: qcb + m }}
{{#motion: 8.52 }}
{{#motion: Five rapid fire strikes if the first strike lands. }}
Escrima Fury (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Escrima Fury }}
{{#motion: 10.00 }}
{{#motion: Increases the total hits to nine if the first strike lands }}
Flip Kick
{{#motion: d , b + h }}
{{#motion: qcb + h }}
{{#motion: 10.00 }}
{{#motion: Extremely fast overhead that grounds opponent and causes knockdown on hit }}
Flip Kick (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Flip Kick }}
{{#motion: 9.75 }}
{{#motion: groundbounce adds an additional two hits }}
Scatter Bomb
{{#motion: d , b + l }}
{{#motion: qcb + l }}
{{#motion: 8.00 }}
{{#motion: Explosive blast near Nightwing's face, can antiair }}
Scatter Bomb (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Scatter Bomb }}
{{#motion: 12.00 }}
{{#motion: Fires off two additional blasts }}
Special Moves: Staff
Template:InjusticeMoveListHeader2
Staff Spin
{{#motion: d , b + h }}
{{#motion: qcb + h }}
{{#motion: 10.68 }}
{{#motion: Five strikes ending in knockdown }}
Staff Spin (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Staff Spin }}
{{#motion: 13.00 }}
{{#motion: Causes wallbounce }}
Ground Blast
{{#motion: d , b + m }}
{{#motion: qcb + m }}
{{#motion: 5.00 }}
{{#motion: low Projectile that tracks }}
Scatter Bomb (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during Scatter Bomb }}
{{#motion: 12.00 }}
{{#motion: Fires off two additional blasts }}
Flying Grayson
{{#motion: b f + h }}
{{#motion: hcf + h }}
{{#motion: 6.00 }}
{{#motion: Vaults toward opponent with a long range kick }}
Super Move
Dark As Night
Super Command
32.80
Short Range blast strike at sweep range. If hit, Nightwing hops on his motorcycle to begin a flurry of attacks. First hit: 10.00 then 5.70 , 1.90 , 1.90 , 1.90 , 1.90 , 3.80 , 3.80 , 1.90