Injustice: Gods Among Us/Nightwing

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Injustice: Gods Among UsInjusticeLogo.png


Nightwing

Injustice nightwing small.png

When his circus acrobat family was brutally murdered, Dick Grayson was taken in by billionaire and bat-friendly super hero Bruce Wayne. Bruce shared his secret life as Batman with the young boy and eventually molded him into Robin—the Dark Knight’s partner in Gotham. But as Dick grew older, playing second fiddle to the sternest hero in the Justice League began to wear on him, and eventually he struck out on his own, staying true to what he learned as Robin while coming into his own as a respected member of the super hero pantheon. His code, like his mentor’s, is simple—if you’re breaking the law on his turf, watch out. Anyone who doesn’t can expect a short and most assuredly painful trip to Arkham.

Yet, while he may share methods and motivation with Batman, Dick knows what being Batman can do. He doesn’t want to become as dark, controlling and lonely as Bruce. But for all the good he’s accomplished while avoiding it, one question is unavoidable—without going as far as Batman, can Nightwing be as effective as he ultimately wants to be?

In a nutshell



Character Info

Type:
 ?
Real Name:
Gadget
Debut:
 ?
Voice Actor:
 ?

Move List

Normal Moves: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
Straight Snap Strike
l
2.00
High
Circular Strike
m
3.00
Mid
Sissors Swipe
h
5.00
Mid
Quick Sissor
b + l
3.00
Mid
Overhead Strike
b + m
7.00
Overhead
Spinning Blast
b + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Stick Smash
b + m
5.00
Mid
Circular Power
f + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Spinning Heel Kick
u + h
9.00
Overhead knockdown
Bird's Nest
u + h , d + h
7.00
Fakes the Spinning Heel Kick and ends with a Low knockdown
Escrima Strike
d + l
2.00
Mid
Escrima Uppercut
d + m
5.00
Mid. Launches opponent into air on hit.
Cross Overhead Strike
d + h
7.00
Low
Escrima Drop
l aironly
5.00
Overhead
Flying Escrimas
m aironly
7.00
Overhead
Extended Kick
h aironly
11.00
Overhead

Normal Moves: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Face Poke
l
5.00
Mid
Overhead Strike
m
7.00
Overhead
Lifting Wind
h
9.00
Mid
One Handed Poke
f + l
9.00
High
Smashing Tiger
f + h
11.00
Mid wallbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Big Show
b + h
11.00
Overhead groundbounce Hold h to charge attack. Pressing Meter Burn during charge will add armor to attack (1 bar.) Cancel by dashing forward or backwards.
Crouching Talon
d + l
2.00
Mid
Hidden Baston
d + m
5.00
Mid
Hawkeye
d + h
7.00
Low knockdown
Air Poke
l aironly
5.00
Overhead
Flying Staff
m aironly
7.00
Overhead
Staff Smack
h aironly
11.00
Overhead

Combo Attacks: Escrima

Name
Command
Damage
Notes
SU
RC
OG
OH
SideKick
l , l
1.90
High , Mid
Razor's Edge
l , l , m
8.12
High , Mid , Mid knockdown
Dark Justice
l , l , h
6.99
High , Mid , Mid , Mid
Stick and Move
b + l , l
4.75
Mid , Mid
Shooting Star
b + l , l , m
6.32
Mid , Mid , Mid knockdown
Surrender Now
b + l , h
6.65
Mid , Low knockdown
Renegade
m , m
2.85
Mid , Mid
Lone Bird
m , m , h
6.32
Mid , Mid , Overhead
Gotham Hero
f + m , l
1.90
Mid , Mid
Wide Wing
f + m , l , h
6.99
Mid , Mid , Mid , Mid knockdown
Lightning Crash
h , h
2.85
Mid , Mid knockdown
Freefall
h , h , h
4.51
Mid , Mid , Overhead knockdown
In The Zone
d + l , m
1.90
Mid , Mid

Combo Attacks: Staff

Name
Command
Damage
Notes
SU
RC
OG
OH
Trapeze Artist
l , b + l
8.55
Mid , High knockdown
Outsider
l , f + l
2.85
Mid , Low
Last Chance
l , d + h
6.65
Mid , Low knockdown
Wing Span
l , f + m
6.65
Mid , Overhead knockdown

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
Circular Power
f , f , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce
Spinning Blast
b , b , Meter Burn
Cancel
During a combo, burn two bars to cancel the combo and perform a groundbounce


Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Style Change
Trait
Switch between Escrima and Staff. Escrima sticks offer more mobility but less range, while the staff has less mobility but more range. Can switch during some combos and specials.

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Special Moves: Escrima

Template:InjusticeMoveListHeader2

WingDing
{{#motion: d , b + l }}
{{#motion: qcb + l }}
{{#motion: 11.41 }}
{{#motion: aironly throws three quick projectiles down towards opponent causing 4.00, 3.80, 3.61 damage per projectile hit. }}
WingDing (Meter Burn)
{{#motion: }}
{{#motion: Meter Burn during WindDing }}
{{#motion: 9.70 }}
{{#motion: aironly adds an additional Wing Ding that explodes, causing knockdown }}
Ground Spark
{{#motion: d , b + h }}
{{#motion: qcb + h }}
{{#motion:  ? }}
{{#motion:  ? }}
Escrima Fury
{{#motion: d , f + h }}
{{#motion: qcf + h }}
{{#motion:  ? }}
{{#motion:  ? }}
Flip Kick
{{#motion: d , b + l }}
{{#motion: qcb + l }}
{{#motion:  ? }}
{{#motion:  ? }}
Scatter Bomb
{{#motion: d , b + m }}
{{#motion: qcb + m }}
{{#motion:  ? }}
{{#motion:  ? }}


Special Moves: Staff

Template:InjusticeMoveListHeader2

Flying Grayson
{{#motion: b f + l }}
{{#motion: hcf + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Staff Spin
{{#motion: d b + l }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}
Ground Spark
{{#motion: d b + h }}
{{#motion: qcb + ? }}
{{#motion:  ? }}
{{#motion:  ? }}

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
 ?
 ?
 ?
 ?

Move Analysis

Normal Moves

N/A

Character Trait

N/A

Throws

N/A

Special Moves: Escrima

N/A

Special Moves: Staff

N/A

Super Move

N/A

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

TBW

Match Ups

TBW

Frame Data

TBW