Introduction
Released in late 1998, Fighting Layer is a fully 3D fighting game with many elements (and even characters) to the Street Fighter EX series, which was also developed by Arika.
Characters
- Allen Snider
- Blair Dame
- Cappricio
- Exodus
- George Jensent
- Hong Gillson
- Janis Luciani
- Jig Jid Bartol
- Lan Yinghua
- Shang Fenghuang
- Sessyu Tsukikage
- Tetsuo Kato
Hidden:
- Joe Fendi
- Clemence Keliber
- Preston Ajax
Terminology
- Barrage Blow
Fighting Layer lingo for a super move.
- Barrage Gauge
Fighting Layer lingo for the super meter.
- Hard Attack
A universal overhead (must be blocked high). Can be charged. Staggers on hit.
- Hard Reversal
When waking up, this performs an invincible attack at the cost of 1 super meter.
- Super
Fighting Layer lingo for a... special move...
- Super Illusion (Elusion?)
An invincible roll to the side which also gives you full super meter. May only be used once per game.
Game Elements
Fighting Layer consists of mainly 2d fighting game strategies but also has the 3d ability to move in and out of the screen.
Basic Elements
- Life Meter
Life meters for both characters are displayed at the top of the screen. Once this is depleted through being hit, thrown, or taking block damage, the character with 0 life loses the round. Both characters may be reduced to 0 life at the same time, in which case the round is a draw.
- Timer
Fighting Layer is a timed game, and once time runs out the round is awarded to whichever character has more health. If health is even, the round is a draw.
- Barrage Gauge
What is commonly known as a super meter, the Barrage Gauge is displayed at the bottom of the screen. Up to 3 blocks of super can be stored, which may be used on Barrage Blows (supers) or Hard Reversals. The Barrage Gauge is filled through attacking and blocking moves.
- Super Illusion
A dragon icon just above the Barrage Gauge indicates whether a Super Illusion is available. The dragon is gold if so, or grey if not.
Universal Abilities
- Basic Movement: Walk, Jump, and Crouch
- Forward and Back dashing
- 3d plane movement (in and out of screen)
- Blocking
- Normal Moves
- Special Moves (including Air specials)
- Super Moves
- Special -> Super cancelling
- Super -> Super cancelling
- Reversals / Meaty Attacks
- "EX" Reversals
- Throw and Throw Reversals
- Universal Overhead
- Counter Hits
- Hit Clash
- Super Illusion
System Info
Damage
Damage is somewhat random. Some moves can be mashed for more damage.