UMVC3/C. Viper

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Crimson Viper

Umvc3 viper face.jpg

The woman codenamed Crimson Viper is a secret agent working for the C.I.A. Her latest assignment from her superiors was to infiltrate the S.I.N. organization headed by Seth in order to gather information on the BLECE Project. Outfitted with a special suit armed with all sorts of gadgets and weapons, including afterburners and tasers, she successfully gains favor with Seth and, for the time being, works with him. When on duty, she is known as Ms. Perfect for how seriously and efficiently she gets the job done. Outside of work, however, she is a loving and caring mother.


In a nutshell

Fans have always likened C. Viper's style to that of former veteran Captain Commando, so it made perfect sense to include her in the lineup of MVC3. Just like in SF4, Viper is a mixup and rushdown powerhouse. What makes her unique from other rushdown characters is the inclusion of the EX versions of her moves from SF4. These versions require one stock of meter each, so she is best used in conjunction with a solid battery to supply her with meter. In addition, she has an airdash to make her mixup more potent than before and to extend combos, as well as a Focus Attack. To compensate for her speed and strength, her health is below average.


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
47.5 %
70.0 %
X-Factor Speed Boost:
15.0 %
22.5 %
30.0 %
X-Factor Duration:
10.5 s
15.5 s
20.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
60 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
60 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
60 %

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Thunder Knuckle H
direct tiltup
80,000
strk
Emergency Combination
Beta2.png Burning Kick
direct front
90,000
high
proj
softknockdown
Burst Time
Gamma2.png Seismic Hammer L
shot tiltdown
80,000
proj
otg
Burst Time

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
low
Crouching Light
d + l
38,000
rpdfire
Standing Medium
m
63,000
Crouching Medium
d + m
60,000
low
Standing Heavy
h
75,000
Crouching Heavy
d + h
72,000
low softknockdown
Special
s
30,000 + 50,000
launch ;
launch and nocancel on 2nd hit only
Viper Elbow
f + m
65,000
high
Jumping Light
air l
43,000
high
djcancel
Jumping Medium
air m
60,000
high
djcancel
Jumping Heavy
air h
73,000
high
djcancel
Jumping Special
air s
75,000
high
aircombofinisher

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000 (5,000 X 8 + 10,000 X 4)
throw hardknockdown
Back Throw
b + h
80,000 (5,000 X 8 + 10,000 X 4)
throw hardknockdown
Forward Air Throw
air f + h
80,000 (5,000 X 8 + 10,000 X 4)
airthrow hardknockdown
Back Air Throw
air b + h
80,000 (5,000 X 8 + 10,000 X 4)
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Thunder Knuckle (L)
qcf + l
90,000
Thunder Knuckle (M)
qcf + m
90,000
Thunder Knuckle (H)
qcf + h
100,000
strk
EX Thunder Knuckle *
qcf + s
150,000
crumple
projnull
Burning Kick
qcb + atk
90,000
airok ; high
softknockdown
proj
EX Burning Kick *
qcb + s
20,000 X 3 + 90,000
airok ; high
softknockdown
proj
Seismic Hammer
dp + atk
80,000
otg
jcancel
proj
strk
EX Seismic Hammer *
dp + s
50,000 X 3
otg
jcancel
proj
softknockdown
Optic Laser
Hold atk
35,000 X 3
proj
softknockdown
Focus Attack lv. 1
atk + s
70,000
armored
Focus Attack lv. 2
hold atk + s
80,000
armored
crumple
Focus Attack lv. 3
hold atk + s
90,000
armored
crumple
unblockable

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Emergency Combination
qcf + atk + atk
60,000 + 60,000 + 70,000 + 110,000
softknockdown
projnull
Burst Time
qcb + atk + atk
70,000 + 30,000 X 3 + 150,000
low
otg
projnull ;
projnull on first hit only
Viper Full Throttle
dp + atk + atk
430,000
hardknockdown
Level 3 Hyper.

Mission Mode

Strategy

Tips and Tricks

  • Thunder Knuckle can be feinted ( {{#motion: s}} ) even on hit. Use this to extend combos or make blockstrings much safer.
  • Burning Kick {{#motion: h}} is a decently fast, mostly safe overhead that you can combo out of. Using this in mixups, especially with assist backup, allows for big damage.
  • Viper builds meter extremely quickly, but also consumes it quickly on her EX specials, which are required for most damaging combos. Figuring out how to balance everything is pivotal.
  • Viper can deal massive damage throughout one combo, but there are many characters that can survive even her most damaging combos. Use Seismos and resets to ensure the kill on the main combo.
  • Since Seismo is {{#motion: jcancel}} able, you can actually perform "tiger knee" ({{#motion: dp uf + atk}}) Seismos to perform many rapid-fire. This is rather difficult for 100% consistency, but important for her gameplay.
  • Seismo has abysmal recovery on its own, so be sure to {{#motion: jcancel}} the final one you perform to stay safe.

Combos

Basic Strategy

Advanced Strategy