Street Fighter X Tekken/M Bison

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M. Bison

Sfxt mbison face.jpg

Ideal Team Position: TBW


Bison remains similar to his SF4 counterpart - he is a well-rounded character with safe approaches, good footsies, and powerful offensive tools. The new systems implemented in Street Fighter X Tekken arguably make him stronger, allowing him to turn an ordinary Scissor Kick combo into a juggle, which can lead into potentially large damage via a Super, a Cross Art, or even Launching/Tag Canceling with your partner to continue. Bison can fit both the point and anchor role on a team quite well, but keep in mind that this is a tag team game. While it is possible for Bison to OCV, it is not recommended, and at some point you will need to switch out. This actually adds to the list of Bison's weaknesses because you are abruptly stopping your offense, which could lead to a serious mistake.

Strengths Weaknesses

{{{5}}}

{{{6}}}


Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
lp
rpdfire speccancel
Standing Medium Punch
mp
speccancel
Standing Hard Punch
hp
speccancel
Standing Light Kick
lk
speccancel
Standing Medium Kick
mk
Standing Hard Kick
hk
Close Light Punch
(near opponent) lp
speccancel
rpdfire
Close Medium Punch
(near opponent) mp
speccancel
Close Hard Punch
(near opponent) hp
speccancel
Close Medium Kick
(near opponent) mk
Close Hard Kick
(near opponent) hk
Crouching Light Punch
d + lp
rpdfire
speccancel
Crouching Medium Punch
d + mp
speccancel
Crouching Hard Punch
d + hp
Crouching Light Kick
d + lk
low
speccancel
Crouching Medium Kick
d + mk
low
speccancel
Crouching Hard Kick
d + hk
low
hardknockdown
Neutral Jump Light Punch
u + lp
high
Neutral Jump Medium Punch
u + mp
high
Neutral Jump Hard Punch
u + hp
high
Neutral Jump Light Kick
u + lk
high
Neutral Jump Medium Kick
u + mk
high
Neutral Jump Hard Kick
u + hk
high
Angled Jump Light Punch
ub / uf + lp
high
Angled Jump Medium Punch
ub / uf + mp
high
knockdown vs airborne
Angled Jump Hard Punch
ub / uf + hp
high
Angled Jump Light Kick
ub / uf + lk
high
Angled Jump Medium Kick
ub / uf + mk
high
crossup
Angled Jump Hard Kick
ub / uf + hk
high


Unique Attacks

Name
Command
Notes
Hell Attack
(during angled jump) mp --- mp
knockdown vs airborne

Throws

Name
Command
Notes
Deadly Throw
f or n + lp + lk
throw
Death Tower
b + lp + lk
throw

Special Moves

Name
Command
Notes
Psycho Crusher
b (charge) f + p
ex
knockdown
proj armor on ex
Head Press
"Head Stomp"
d (charge) u + k
ex
knockdown vs airborne
hardknockdown on ex
   Somersault Skull Diver
Head Press --- p
high ex
Devil Reverse
d (charge) u + p --- p
ex
knockdown
Bison Warp
dp or rdp + 3p or 3k
Double Knee Press
b (charge) f + k
ex chrg
knockdown on 2nd hit
low on 5th hit on ex
hardknockdown on 5th hit on ex

Super Combo

Name
Command
Notes
Knee Press Nightmare
b (charge) f + 3k


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Special Moves

N/A


Super Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Hit Confirm Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A