Dhalsim
Although greatly opposed to violence and its antithetical nature to his yoga practices, Dhalsim has become one of the most powerful warriors on the Street Fighter circuit thanks to his intense training, meditation, and practice with the yoga arts. Originally, he entered Street Fighting as a means to financially save his village from an epidemic but, after discovering the corruption and evils behind the workings of the circuit, Dhalsim has vowed to purge the world of these evils and continues to fight as a means to that end.
In a nutshell
The epitome of the keep-away character. As always, Dhalsim is designed to consistently punish and anger his opponents, then use their frustration to lead them into a fatal mistake that costs them the round. To that end, he utilizes the immensely long range of his limbs to control his opponent's movements and keep them locked in the corner. With his Yoga Fire and extremely slow jump, Dhalsim can also fake out his opponents with a sudden Yoga Teleport that can potentially lead into a shocking mixup. The price of this strategy is that Dhalsim is forever cursed with one of the slowest movement speeds of any character, as well as one of the lowest stamina amounts in the game. One must have a very calculating mindset and quick reflexes when playing Dhalsim, and always remember that you can keep the opponent out for 90 seconds, only for them to suddenly get in and win in 9. Such is the life of Dhalsim players.
Moves
Unique Attacks
Yoga Spear
(in air) d + lk
Nearly horizontal angle
Yoga Spear
(in air) d + mk
45 degree angle
Yoga Spear
(in air) d + hk
Nearly vertical angle
Yoga Mummy
(in air) d + hp
Yoga Tower
d + 3p
Continue holding d to stay in tower longer
Throws
Yoga Smash
f or n + lp + lk
throw
Yoga Throw
b + lp + lk
throw
Special Moves
Yoga Flame
hcb + p
ex armorbreak
Yoga Teleport
dp or rdp + 3p or 3k
dp + 3p will appear next to opponent in back. dp + 3k will appear next to opponent in front. rdp versions are identical and will go backwards as far as the screen allows
Super Combo
Ultra Combos
Yoga Catastrophe
qcf qcf + 3p
Yoga Shangri-La
(in air) qcf qcf + 3k
throw
AE ver. 2012 Changes
Standing Light Punch
Increased hit detection period from 1F to 4F.
Increased hit stun by 1F, giving the attacker a possible +2F advantage on a hit.
Yoga Inferno
Changed damage from 60 * 5 (300 total) to 75 * 2 + 60 * 3 (330 total).
Yoga Blast
Changed EX version’s damage distribution to 90 + 50. No change to overall damage.
Shrunk mid-move hurtbox for medium and heavy versions.
Made follow-up with any move possible after a heavy version hit.
Shortened post-hit recovery by 10F for light and medium versions.
Shortened post-hit recovery by 5F for heavy version.
Made quick-stand impossible on a hit for all versions.
Made release-triggering impossible for light, medium, and heavy versions.
AE Changes
- Dhalsim received a few damage reductions on his normal moves:
Jumping Hard Punch does 80, down from 85.
B + Hard Kick does 90, down from 110.
B + Hard Punch does 110, down from 120.
B + Light Kick does 30, down from 40.
- DB + Crouching Medium Punch has faster startup and less recovery time. Now this combo is possible: DB + Crouching Medium Punch 2x into EX Yoga Flame.
- Faster startup time on the EX Yoga Flame, making it comboable from Medium Punch and Kick normal moves. Damage was reduced from 180 down to 120.
- Yoga Inferno (Super) damage was reduced to 300, down from 350.
- During back dash, airborne frame comes immediately after invincibility frames ends.
The Basics
Combos
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
stand
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
1
|
12
|
-2
|
+1
|
|
|
stand
|
HL
|
60
|
80
|
40
|
-
|
10
|
3
|
14
|
-3
|
0
|
|
|
stand
|
HL
|
75
|
140
|
60
|
-
|
10
|
6
|
16
|
-4
|
0
|
|
|
stand
|
HL
|
30
|
50
|
20
|
-
|
7
|
4
|
8
|
-1
|
+2
|
|
|
stand
|
HL
|
60
|
100
|
40
|
-
|
9
|
3
|
14
|
-3
|
0
|
|
|
stand
|
HL
|
90
|
160
|
60
|
-
|
13
|
4
|
16
|
-2
|
+2
|
|
|
+
|
H
|
50
|
50
|
20
|
-
|
14
|
2(1)2
|
11
|
-2
|
+1
|
|
|
+
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
6
|
11
|
-3
|
0
|
|
|
+
|
HL
|
60*50
|
100*100
|
60*20
|
sp/su
|
7
|
3*3
|
17
|
-2
|
+2
|
|
|
+
|
HL
|
30
|
50
|
20
|
sp/su
|
3
|
4
|
8
|
-1
|
+2
|
|
|
+
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
12
|
-2
|
+1
|
|
|
+
|
HL
|
90
|
200
|
60
|
-
|
6
|
5
|
15
|
-2
|
+2
|
|
|
or +
|
L
|
25
|
25
|
20
|
-
|
9
|
4
|
11
|
-4
|
-1
|
|
|
or +
|
L
|
60
|
60
|
40
|
-
|
12
|
3
|
16
|
-5
|
-2
|
|
|
or +
|
L
|
80
|
100
|
60
|
-
|
14
|
3
|
21
|
-6
|
-2
|
|
|
or +
|
L
|
30
|
50
|
20
|
sp/su
|
3
|
8
|
12
|
-9
|
-6
|
|
|
or +
|
L
|
60
|
100
|
40
|
-
|
6
|
11
|
11
|
-8
|
-5
|
|
|
or +
|
L
|
100
|
200
|
60
|
-
|
10
|
12
|
24
|
-18
|
-
|
|
|
+
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
8
|
0
|
+3
|
|
|
+
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
5
|
6
|
+3
|
+6
|
|
|
+
|
HL
|
85
|
150
|
60
|
-
|
7
|
5
|
10
|
+3
|
+7
|
|
|
+
|
L
|
30
|
50
|
20
|
sp/su
|
5
|
6
|
7
|
-2
|
+1
|
|
|
+
|
L
|
60
|
100
|
40
|
sp/su
|
6
|
5
|
11
|
-2
|
+1
|
|
|
+
|
L
|
100
|
200
|
60
|
-
|
12
|
3
|
20
|
-5
|
-
|
|
|
Jump
|
H
|
40
|
25
|
20
|
-
|
7
|
9
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
140
|
40
|
-
|
8
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
140
|
60
|
-
|
9
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
25
|
20
|
-
|
10
|
5
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
120
|
40
|
-
|
12
|
3
|
-
|
-
|
-
|
|
|
Jump
|
H
|
90
|
160
|
60
|
-
|
10
|
6
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
20
|
25
|
20
|
-
|
6
|
7
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
80
|
50
|
40
|
-
|
6
|
8
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
100
|
100
|
60
|
-
|
6
|
6
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
40
|
25
|
20
|
-
|
6
|
9
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
80
|
50
|
40
|
-
|
8
|
7
|
-
|
-
|
-
|
|
|
Jump +
|
H
|
100
|
150
|
60
|
-
|
7
|
6
|
-
|
-
|
-
|
|
|
+ (air)
|
HL
|
70
|
50
|
40
|
-
|
12
|
Until ground
|
6
|
-
|
-
|
|
|
+ (air)
|
HL
|
90
|
100
|
60
|
-
|
13
|
Until ground
|
6
|
-
|
-
|
|
|
Yoga Tower
|
-
|
-
|
-
|
-
|
???
|
-
|
-
|
120
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
50
|
100
|
20
|
-
|
20
|
3
|
34
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
70
|
150
|
40
|
-
|
17+11
|
3
|
34
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
100
|
200
|
60
|
-
|
58
|
2
|
28
|
-
|
-
|
|
|
+ +
|
1.01
|
120
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
+ +
|
1.01
|
120
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Yoga Fire
|
HL
|
50
|
50
|
20/20
|
su
|
14
|
95
|
48
|
-8
|
-4
|
|
|
Yoga Fire
|
HL
|
70
|
100
|
20/20
|
su
|
14
|
57
|
48
|
-8
|
-
|
|
|
Yoga Fire
|
HL
|
80
|
100
|
20/20
|
su
|
14
|
43
|
48
|
-8
|
-
|
|
|
Yoga Fire
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
14
|
-
|
42
|
+1
|
+4
|
|
|
Yoga Flame
|
HL
|
110
|
100
|
30/30
|
su
|
15
|
23
|
22
|
-6
|
-
|
|
|
Yoga Flame
|
HL
|
140
|
100
|
30/30
|
su
|
17
|
27
|
16
|
-1
|
-
|
|
|
Yoga Flame
|
HL
|
170
|
100
|
30/30
|
su
|
34
|
32
|
13
|
+2
|
-
|
|
|
Yoga Flame
|
HL
|
50*70
|
100*100
|
-250/0
|
su
|
14
|
32
|
16
|
-1
|
-
|
|
|
Yoga Blast
|
-
|
130
|
100
|
30/40
|
su
|
11
|
20
|
45
|
-
|
-
|
|
|
Yoga Blast
|
-
|
150
|
100
|
30/40
|
su
|
15
|
20
|
36
|
-
|
-
|
|
|
Yoga Blast
|
-
|
180
|
100
|
30/40
|
su
|
30
|
20
|
22
|
-
|
-
|
|
|
Yoga Blast
|
-
|
70*70
|
100*100
|
-250/0
|
su
|
5
|
17
|
30
|
-
|
-
|
|
|
Teleport  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
48
|
-
|
-
|
|
|
Teleport  
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
30
|
-
|
-
|
|
|
Super Combo
|
HL
|
60x5
|
0
|
-1000/0
|
-
|
1+3
|
14
|
21
|
-5
|
-
|
|
|
Super Combo
|
HL
|
60x5
|
0
|
-1000/0
|
-
|
1+3
|
23
|
21
|
-9
|
-
|
|
|
Super Combo
|
HL
|
60x5
|
0
|
-1000/0
|
-
|
1+3
|
47
|
21
|
-17
|
-
|
|
|
Ultra Combo 1
|
HL
|
60x5
|
0
|
0/0
|
-
|
0+12
|
142
|
25
|
+44
|
-
|
|
|
Ultra Combo 2
|
??
|
450
|
0
|
0/0
|
-
|
0+5
|
7
|
9
|
-
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes: