Super Smash Bros. Brawl/Controls and Terminology/Controls

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< Super Smash Bros. Brawl
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Super Smash Bros. Brawl utilizes a very simple control scheme. Each character has walking and dashing, jump(s), normal attacks, smash attacks and special attacks. Unlike many other fighting games, there are no complex button inputs to perform any attacks; all basic attacks are performed by some combination of a direction and an attack button. There are however, some character specific advanced techniques that require special button combinations.

There are four ways to control your character in SSBB: the Gamecube controller (by far the most popular method), the Wii Remote held sideways, the Wii Remote + Nunchuck, and the Classic Controller. Not much testing has been done using the Wii Fight Stick, but due to the nature of the game, it is generally not advised. The game also allows the players to completely customize their controls. The default controls are listed below.


Basic Controls

Gamecube Controller

Walk - Analog Stick Jump - Up on the Analog Stick, X, or Y Taunt - D-Pad Shield - L or R Grab - Z Normal Attack - A Special Attack - B Smash Attack - C-Stick, or Tap a Direction on the Analog Stick + A

Wii Remote held sideways Walk - D-Pad Jump - Up on the D-Pad Taunt - A Shield - B Grab - A and B, or - Normal Attack - 2 Special Attack - 1 Smash Attack - 1+2, or Tap a Direction on the D-Pad + 2

Wii Remote + Nunchuck Walk - Nunchuck Analog Stick Jump - C Taunt - 1 or 2 Shield - Z Grab - A and B Normal Attack - A Special Attack - B Smash Attack - Tap a Direction on the Nunchuck Analog Stick + A

Classic Controller Walk - Left Analog Stick Jump - Up on the Left Analog Stick, x or y Taunt - D-Pad Shield - L or R Grab - ZL or ZR Normal Attack - a Special Attack - b Smash Attack - Right Analog Stick or Tap a Direction on the Left Analog Stick + a


Additional Notes

  • In Brawl, if you are using an analog stick, you can control how fast you walk by how lightly you move the stick.
  • Each character can dash by quickly tapping and then holding the movement stick or d-pad. Dashes consist of two phases; the initial dash and the run. You can cancel the initial dash or the run into a character unique dash attack by pressing the attack button.