Marvel vs Capcom 3/Thor

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Thor

Thorface.jpg

In a nutshell

Thor is terrifically slow, but extremely powerful. His combos are short but pack a huge punch, and his command grab starts combos for him. Finding ways to trick your opponent into falling into yet another grab is the key to success with Thor. Being cornered by Thor is the last place you want to be, but he'll have a hard time putting you there without the help of his assists.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Mighty Spark
shot front
114,100 (13,000 x 4 Charge Up + 35,000 x 3 Beam)
Mighty Thunder
Beta.png Mighty Smash
direct tiltup
95,000 (50,000 + 50,000)
2nd hit: hardknockdown groundbounce
Mighty Tornado
Gamma.png Mighty Strike
direct tiltup
133,000 (70,000 x 2)
Mighty Tornado

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Air Dash
Any direction + atk + atk in the air
Standing Light
l
65,000
Crouching Light
d + l
63,000
low
Standing Medium
m
90,000
Crouching Medium
d + m
97,600 (40,000 x 3)
low
Standing Heavy
h
110,000
Crouching Heavy
d + h
105,000
low
Standing Special
s
110,000
launch
Jumping Light
air l
68,000
high
Jumping Medium
air m
85,000
high
Jumping Heavy
air h
100,000
high
Jumping Special
air s
110,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Spark
qcf + atk
64,700 (13,000 x 2 Charge Up + 80,000 Beam) l
123,000 (13,000 x 4 Charge Up + 40,000 x 3 Beam) m
154,000 (13,000 x 6 Charge Up + 35,000 x 5) h
airok
Mighty Smash
dp + atk
133,000 (70,000 + 70,000) l
160,000 (70,000 + 100,000) m
203,700 (70,000 + 100,000 + 20,000 x 3-5) h
2nd hit: hardknockdown
2nd hit m and h only: groundbounce
h hits 3-7: OTG
h is chargable for armored and more hits
Mighty Strike
rdp + atk
133,000 (70,000 x 2)
airok
Charged Mighty Strike
rdp + hold atk
175,900 (50,000 x 2 + 100,000)
airok softknockdown armored
Mighty Hurricane
hcb + atk
130,000 l
150,000 m
180,000 h
throw hardknockdown airok
Flight
qcb + s
Lasts 2 seconds

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Mighty Tornado
qcf + atk + atk
321,600 (30,000 x 15)
airok
Mighty Thunder
dp + atk + atk
383,700 (130,000 x 4)
otg
Mighty Punish
hcb + atk + atk
310,000
throw

Apprentice Combos

Strategy

Tips and Tricks

  • Thor can cancel his crouching Heavy before it hits into his Mighty Hurricane command grab. Doing so, called a 'Kara Cancel', provides him with a massive increase in range.
  • Try to use Mighty Hurricane on opponents as they finish an Air Recovery flip to restart your combo. A great way to do this in the corner is to finish an air combo with Special, land and do a Heavy Mighty Smash. Jump forward right away and input the Mighty Hurricane.
  • Loads of characters can crouch Thor's projectiles, so be careful how you use it. The startup sparks do have a hit area, however, and this move has some use in combos.

Basic Strategy

Advanced Strategy