< UMVC3


Hulk
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,200 ,000
Light Start
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
70.0 %
100.0 %
X-Factor Speed Boost:
0.0 %
0.0 %
0.0 %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
30 %
30 %
30 %
30 %
50 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
50 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
50 %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
85,000
Crouching Light
d + l
58,000
low
Standing Medium
m
90,000
strk armored
Crouching Medium
d + m
85,000
Standing Heavy
h
120,000
groundbounce
hardknockdown
armored
hardknockdown
armored
Crouching Heavy
d + h
100,000
strk
Special
s
40,000 + 90,000
(121,000)
(121,000)
strk on first hit
launch on second hit;
nocancel
launch on second hit;
nocancel
Impact Punch
f + m
115,000
strk
Impact Punch (charged)
f + m (hold M )
140,000
forced wallbounce
softknockdown
armored
chipdamage
softknockdown
armored
chipdamage
Jumping Light
air l
60,000
high
Jumping Medium
air m
90,000
high
Jumping Heavy
air h
110,000
high
stagger
stagger
Jumping Special
air s
130,000
high
groundbounce
aircombofinisher
groundbounce
aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Gamma Charge L
qcf + l
50,000 X 3
(135,400)
(135,400)
strk
armored
armored
Gamma Charge M
qcf + m
50,000 X 4
(171,800)
(171,800)
strk
armored
armored
Gamma Charge H
qcf + h
50,000 X 5
(204,600)
(204,600)
strk
armored
armored
Gamma Charge 2nd
Gamma Charge, then atk
70,000
strk
armored
Button pressed determines direction:
L goes f
M goes u
H goes b
armored
Button pressed determines direction:
L goes f
M goes u
H goes b
Anti-Air Gamma Charge L
dp + l
50,000 X 3
(135,400)
(135,400)
strk
Anti-Air Gamma Charge M
dp + m
50,000 X 4
(171,800)
(171,800)
strk
Anti-Air Gamma Charge H
dp + h
50,000 X 5
(204,600)
(204,600)
strk
Anti-Air Gamma Charge 2nd L
Anti-Air Gamma Charge, then l
70,000
strk ,
Charges uf
Charges uf
Anti-Air Gamma Charge 2nd M
Anti-Air Gamma Charge, then m
70,000
wallbounce softknockdown ,
charges f
charges f
Anti-Air Gamma Charge 2nd H
Anti-Air Gamma Charge, then h
70,000
groundbounce softknockdown
Charges df
Charges df
Gamma Tornado
hcb + atk
92,000 (2 hits) ~ 200,000 (11 hits)
throw hardknockdown
mashable
L and M are ground throw,
H is anti-air throw.
mashable
L and M are ground throw,
H is anti-air throw.
Gamma Wave l
charge b , f + l
40,000 X 2
(76,000)
(76,000)
proj otg
softknockdown
softknockdown
Gamma Wave m
charge b , f + m
40,000 X 3
(108,300)
(108,300)
proj otg
softknockdown
softknockdown
Gamma Wave h
charge b , f + h
40,000 X 4
(137,400)
(137,400)
proj otg
softknockdown
softknockdown
Hyper Moves
Gamma Tsunami
qcf + atk + atk
80,000 X 4
(275,000)
(275,000)
proj otg
softknockdown
softknockdown
Gamma Quake
dp + atk + atk
35,000 X X 11
(301,400)
(301,400)
proj otg
hardknockdown on hits 1 - 10 ;
softknockdown on final hit
hardknockdown on hits 1 - 10 ;
softknockdown on final hit
Gamma Crush
qcb + atk + atk
60,000 X 8
(403,700)
(403,700)
hardknockdown