Ultimate Marvel vs Capcom 3/Game Mechanics/Basic Attacks

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The purpose of a fighting game is essentially to fight. Ultimate Marvel vs Capcom 3 has a variety of ways of attacks that are particular to this game. Below is a break down of each of the varieties of attacks. More specific information regarding each character can be found in each character specific page in this Hyper Guide.

Basic Attacks

Normal Attacks

Chain Combos / Magic Series

Throws / Air Throws / Break Away

Special Moves

Hyper Meter Attacks

Hyper Combos

Level 3 Hyper Combos

Delayed Hyper Combos

Cross-Over Combinations

Air Combos

Launchers

Air Chain Combos

Air Combo Finishers

Aerial Exchange

Assist Actions

Cross-Over Assists

Cross-Over Attacks

Cross-Over Counters

Snap Backs

Projectile Clashing System

The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are! From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business! This section will teach you all you need to know.

  • Projectile Clashing