UMVC3/Super-Skrull

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< UMVC3
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Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Super-Skrull

Umvc3 superskrull face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
47.5 %
65 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Stone Smite
direct front
120,000
otg wallbounce
softknockdown
projnull
Inferno
Beta2.png Tenderizer
direct tiltup
18,000 X 9 + 30,000
(121,600)
strk on final hit
Skrull Torch
Gamma2.png Orbital Grudge M
direct front
30,000 X 6
(140,300)
strk armored
Inferno

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
50,000
low
Crouching Light
d + l
45,000
Standing Medium
m
40,000 X 2
(72,000)
Crouching Medium
d + m
75,000
strk
Standing Heavy
h
90,000
groundbounce
softknockdown
Can be charged
Crouching Heavy
d + h
80,000
low softknockdown
Can be charged
Special
s
100,000
launch nocancel
Elastic Punch
f + h
90,000
Rolling Hook
f , f , f + h
130,000
hardknockdown
Elastic Uppercut
df + h
90,000
Stone Smite
hold H
120,000
wallbounce
softknockdown
projnull
Flame Kick
hold d + h
110,000
low
softknockdown
otg
Jumping Light
air l
55,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high aircombofinisher
Brutal Pile Bunker
air d + h
70,000 + 50,000
(115,000)
high otg
groundbounce on first hit
Stone Dunk
air hold s
120,000
high
groundbounce
softknockdown

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Special Move
qcf + atk
0
N/A

Hyper Moves

Name
Command
Damage
Notes (glossary)
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy