< UMVC3


Super-Skrull
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Zig-Zag
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
47.5 %
65 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %
Video Walkthrough
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Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
50,000
low
Crouching Light
d + l
45,000
Standing Medium
m
40,000 X 2
(72,000)
(72,000)
Crouching Medium
d + m
75,000
strk
Standing Heavy
h
90,000
groundbounce
softknockdown
Can be charged
softknockdown
Can be charged
Crouching Heavy
d + h
80,000
low softknockdown
Can be charged
Can be charged
Special
s
100,000
launch nocancel
Elastic Punch
f + h
90,000
Rolling Hook
f , f , f + h
130,000
hardknockdown
Elastic Uppercut
df + h
90,000
Stone Smite
hold H
120,000
wallbounce
softknockdown
projnull
softknockdown
projnull
Flame Kick
hold d + h
110,000
low
softknockdown
otg
softknockdown
otg
Jumping Light
air l
55,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high aircombofinisher
Brutal Pile Bunker
air d + h
70,000 + 50,000
(115,000)
(115,000)
high otg
groundbounce on first hit
groundbounce on first hit
Stone Dunk
air hold s
120,000
high
groundbounce
softknockdown
groundbounce
softknockdown
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Special Move
qcf + atk
0
N/A
Hyper Moves
Hyper Combo
qcf + atk + atk
0
N/A
Hyper Combo
qcb + atk + atk
0
N/A
Level 3 Hyper Combo
dp + atk + atk
0
Level 3 Hyper.