< UMVC3


Doctor Doom
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Stronger
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
? s
? s
? s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
25 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
25 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
25 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
25 %
Video Walkthrough
EmbedVideo is missing a required parameter.
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
55,000
dashcancel
Crouching Light
d + l
53,000
rpdfire low
dashcancel
dashcancel
Standing Medium
m
40,000 X 2
(72,000)
(72,000)
otg
dashcancel
dashcancel
Crouching Medium
d + m
70,000
dashcancel
Standing Heavy
h
55,000 X 2
101,700
101,700
otg
dashcancel
dashcancel
Crouching Heavy
d + h
80,000
softknockdown
dashcancel
dashcancel
Special
s
100,000
launch nocancel
Hard Kick
f + h
90,000
launch
dashcancel
dashcancel
Hidden Missiles
b + h
0
proj otg
rpdfire for more missiles
rpdfire for more missiles
Jumping Light
air l
55,000
high
airdashcancel
airdashcancel
Jumping Medium
air m
45,000 X 2
(81,000)
(81,000)
high
airdashcancel
airdashcancel
Jumping Heavy
air h
35,000 X 5
(143,200)
(143,200)
proj
Jumping Special
air s
90,000
aircombofinisher
groundbounce
hardknockdown
airdashcancel
groundbounce
hardknockdown
airdashcancel
Foot Dive
air f + h
90,000
airdashcancel
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Plasma Beam L
qcf + l
20,000 X 4 ~ 5
(68,600 ~ 81,700)
(68,600 ~ 81,700)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Plasma Beam M
qcf + m
20,000 X 6 ~ 8
(93,500 ~ 113,600)
(93,500 ~ 113,600)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Plasma Beam H
qcf + h
20,000 X 9 ~ 12
(122,200 ~ 143,000)
(122,200 ~ 143,000)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Molecular Shield L
"Doom Rocks"
"Doom Rocks"
dp + l
15,000 X 4 + 25,000 X 3
(103,100)
(103,100)
proj strk
Molecular Shield M
"Doom Rocks"
"Doom Rocks"
dp + m
15,000 X 5 + 25,000 X 4
(111,800)
(111,800)
proj strk
Molecular Shield H
"Doom Rocks"
"Doom Rocks"
dp + h
15,000 X 6 + 25,000 X 5
(118,900)
(118,900)
proj strk
Photon Shot
"Finger Lasers"
"Finger Lasers"
qcb + atk
30,000 per hit
(112,600 at 5 hits)
(112,600 at 5 hits)
airok proj
atk used determines speed
atk used determines speed
Flight
qcb + s
0
airok Initiates Flight mode.
Hyper Moves
Sphere Flame
dp + atk + atk
20,000 X 17 + 10,000 X 40
(340,000)
(340,000)
strk
Photon Array
qcb + atk + atk
20,000 X 25 ~ 50
( 287,900 ~ 345,800)
( 287,900 ~ 345,800)
airok proj
otg on air version only
Mashable.
otg on air version only
Mashable.
Doom's Time
"The Shower"
"The Blender"
"The Shower"
"The Blender"
qcf + atk + atk
440,000 ~ 479,000
hardknockdown
Level 3 Hyper.
Level 3 Hyper.