UMVC3/Doctor Doom

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UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Doctor Doom

Umvc3 doctordoom face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
1,000,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
? s
 ? s
 ? s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
25 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
25 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
25 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
25 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Plasma Beam M
shot front
20,000 X 8
(113,600)
proj softknockdown
Photon Array
Beta2.png Molecular Shield M
shot front
15,000 X 5 + 25,000 X 3
(111,800)
proj strk
Sphere Flame
Gamma2.png Hidden Missiles X 6
shot upward
20,000 X 6
(93,500)
proj otg
homing
Photon Array

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
55,000
dashcancel
Crouching Light
d + l
53,000
rpdfire low
dashcancel
Standing Medium
m
40,000 X 2
(72,000)
otg
dashcancel
Crouching Medium
d + m
70,000
dashcancel
Standing Heavy
h
55,000 X 2
101,700
otg
dashcancel
Crouching Heavy
d + h
80,000
softknockdown
dashcancel
Special
s
100,000
launch nocancel
Hard Kick
f + h
90,000
launch
dashcancel
Hidden Missiles
b + h
0
proj otg
rpdfire for more missiles
Jumping Light
air l
55,000
high
airdashcancel
Jumping Medium
air m
45,000 X 2
(81,000)
high
airdashcancel
Jumping Heavy
air h
35,000 X 5
(143,200)
proj
Jumping Special
air s
90,000
aircombofinisher
groundbounce
hardknockdown
airdashcancel
Foot Dive
air f + h
90,000
airdashcancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Plasma Beam L
qcf + l
20,000 X 4 ~ 5
(68,600 ~ 81,700)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Plasma Beam M
qcf + m
20,000 X 6 ~ 8
(93,500 ~ 113,600)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Plasma Beam H
qcf + h
20,000 X 9 ~ 12
(122,200 ~ 143,000)
airok proj
otg on air version only
softknockdown
range determines hits;
closer range, more hits.
Molecular Shield L
"Doom Rocks"
dp + l
15,000 X 4 + 25,000 X 3
(103,100)
proj strk
Molecular Shield M
"Doom Rocks"
dp + m
15,000 X 5 + 25,000 X 4
(111,800)
proj strk
Molecular Shield H
"Doom Rocks"
dp + h
15,000 X 6 + 25,000 X 5
(118,900)
proj strk
Photon Shot
"Finger Lasers"
qcb + atk
30,000 per hit
(112,600 at 5 hits)
airok proj
atk used determines speed
Flight
qcb + s
0
airok Initiates Flight mode.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Sphere Flame
dp + atk + atk
20,000 X 17 + 10,000 X 40
(340,000)
strk
Photon Array
qcb + atk + atk
20,000 X 25 ~ 50
( 287,900 ~ 345,800)
airok proj
otg on air version only
Mashable.
Doom's Time
"The Shower"
"The Blender"
qcf + atk + atk
440,000 ~ 479,000
hardknockdown
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy