The King of Fighters XIII/Saiki (Boss)

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Saiki (Boss)

KOFXIII-Boss Saiki Face.png

In a nutshell

The boss version of Saiki, which shall hereafter be referred to as EX Saiki, is the sub-boss of the game. He possesses an almost entirely different moveset than his unlockable counterpart. He has several different kinds of fireballs, for example. One of these types will encase you in what appears to be tar, and this can be spammed by the AI for an easy infinite. He also uses an annoying grab that wastes valuable time and does about as much damage as two special moves put together. He has no NeoMax, but the super that he does have, which is his playable version's NeoMax, does about 1.5x as much damage as that version, and comes out instantly. To beat this boss, one must have patience and learn to pressure him into the corner.


Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Light Punch
kof.lp or kof.lk
25
chaincancel cancel
Heavy Punch
kof.sp
70
cancel
Heavy Kick
kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kiyoki-no-Tsuki
qcf + p
kof.lp : 30
kof.sp : 100+30
 ???
qcf + kof.lk
70
 ???
qcf + kof.sk
30×3+70
throw softknockdown
 ???
hcb + p
30×3+70
throw softknockdown
 ???
qcb + k
projectileabsorb

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Kasumi
qcf qcf + kof.lp + kof.sp
 ???
softknockdown

Strategy

Frame Data