

Wesker
Albert Wesker was one of the Umbrella Corporation's top scientists and executives, who had been stationed through connections as the leader of the S.T.A.R.S Alpha Team to save face in public. When his "team" was called to infiltrate a lone mansion, which just so happened to be an Umbrella testing ground, he betrayed his "comrades" and used the incident to test his genetic experiments. When the mansion ended up destroyed, he was presumed dead, but Wesker survived thanks to an experimental virus he injected into himself created by his ally William Birkin prior to being knocked unconscious by a Tyrant. The virus did not zombify him like so many others, instead giving him enhanced reflexes, speed, and strength, as well as the ability to regenerate. He began working in the shadows after Umbrella's downfall, and eventually secured himself a position within the TriCell corporation, using it as a front to complete his greatest and most diabolical achievement of all - the Uroboros Virus. His ultimate goal was to release his virus into the Earth's atmosphere, killing millions and selecting only a few "chosen" humans based on DNA to serve him as he ruled the world as a god, but his plans were foiled in one final confrontation with longtime enemy Chris Redfield, who finally killed him for good.
In a nutshell
Wesker is back, and this time around he's out to prove that his claims of godhood are real. Despite his health being lowered, he is almost exactly as you remember him from Vanilla, and more. His Samurai Edge is as irritating as ever (and is still the best OTG assist in the game), his mobility and sheer speed make his rushdown, mixups, and pressure game a menace, and his teleport shenanigans have been strengthened with the addition of Cobra Strike to his repertoire of teleport cancels. The most jarring, and easily the best change to Wesker, is that when his sunglasses are removed via damage or Phantom Dance, he gains a power boost equivalent to a Level 1 X-Factor. "Dark Wesker" has risen, and he is out to finally ensure complete. Global. Saturation.
Character Vitals
Video Walkthrough
Move List
Assist Types
Normal Moves
(92,500)
softknockdown
see Phantom Move
in Special Moves.
proj
see Phantom Move
in Special Moves.
see Phantom Move
in Special Moves.
Throws
Special Moves
on hit
see Phantom Move
Special Move below
for notes.
on hit
see Phantom Move
Special Move below
for notes.
(122,600)
on hit
Jaguar Kick
Teleport
L teleports f
M teleports b
H teleports uf
air H teleports d
Mid Counter
Launcher
wallbounce
hardknockdown
wallbounce
hardknockdown
softknockdown
hardknockdown
wallbounce
softknockdown
Hyper Moves
(*28,700 per hit*)
softknockdown
Mashable
*Removes Wesker's shades
upon use, causing damage
values to change.
crumple
Level 3 Hyper.
The Shades
- Any time Wesker is without his shades, he gains a speed boost and a 15% damage boost.
- Shades are removed during the Hyper Flash (startup animation) for Phantom Dance, so the 15% damage boost affects Phantom Dance.
- Wesker's shades are removed whenever he uses Phantom Dance, or when he is damaged enough to get his shades knocked off. However, this is not an exact damage value - the exact conditions are currently unknown.
- The minimum damage noted so far is 400,000 (forty Deadpool taunts / four Wesker Cobra Strikes); however, his shades can survive up to 500,000 damage (or maybe more ) - it seems that the types of attacks used influence this stat.