User:Born2SPD

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Revision as of 16:15, 2 January 2012 by Born2SPD (talk | contribs)

I play Zangief when serious, but I'm just average. I also play Old Hawk and a bit of N.ken, Bison (Dic) and Blanka... but I suck with them haha.
I mainly play in GGPO since there is no ST scene in my area (there is, but we only play offline like 1 time per month). I only edit and care about ST related pages, at the moment I'm ripping all hitboxes for all characters (like the ones in Ryu and Zangief page).
If you know anything worth being in the wiki that it's not and you're too lazy to create an account, you can send me that info via PM in the SRK forums (my nickname there is Born2SPD too) and I will put it here for you, with (and only) your name in credits, unless its like only 1 line of info lol then i will not put your name cuz it will look strange. Almost all ST pages have my edits on them and only on the significative stuff i put my name in it, otherwise there my nickname would be spammed all over the wiki.


And no, I will not rip hitbox images from your favourite game. After I complete all the ST characters I plan to never do such a thing again in my life. Why? because it takes a HUGE amount of time. I can describe the exact process to do it though, so you can do it yourself:
Get FBA RR emulator (google it), at that same page you will find download for the hitbox viewer scripts (in lua format).
Once you download the script you will want to open it in notepad and edit the color values. I edited mine, the default colors are strange, plus some boxes are a bit transparent and the hitboxes have "background color", you will want to fix that so it will not affect the images or it will fuck up the process of color removal. To do this you will need to edit the hexadecimal value. If the color is made of 8 values, the last two will be the fill, change it to zeros, if the color and the fill is separated then just edit it. Make the hitboxes borders opaque as well.
After you customized your lua script, you're almost ready to start taking screenshots of the moves, but here is some stuff you need to know: Make sure that there is no frame skip. In ST theres no way to play without frameskip (Turbo 0 skips some frames) but in AE, Turbo 0 has no frame skip so I used that instead.
Also notice that even doing this, FBA will skip some frames when you're frame advancing, to fix that, go to menu Game -> Adjust CPU speed and put 33%, it will fix it.
Now its a bit tricky, removing the colors can be tedious. But in my case i got a bit lucky. Using cheats you can access the old Barrel bonus, in that scenario, if you remove the background layer 3 (Video -> Graphics Layer) all background is made of Purple Pixels that doesnt appear in any other part of the game, that made the background color removal of the images a LOT easier. At first i was removing all backgrounds, which would gave me a full black (hex value 000000) background, which is good too, but the problem is that this color value can be found in some sprites (Chun li's hair, Akuma's kimono, etc) so these images would be altered after the export. So at this point you will need to improvise and see what works better in your case. try using cheats to access inacessible scenarios and remove the layers to a optimal result.
At this point i was good to start getting screenshots, so i just do the move and frame advance, capturing via emulator screenshot(f12) every new frame that each move has. When all frames of each move is captured, I open it in fireworks and cut all the unneeded stuff from the screenshot, leaving only the character itself and its background.
The editor I used was macromedia/Adobe fireworks, the last version, that program was perfect to do it because in it you can create export scripts, and you can do batch export using scripts. So icreated one script that chanegd all purple pixels into transparent pixels and exports the image at the no color loss in 8bit PNG format, for the best size possible with no loss in color.
I usually get 50+ images before exporting and uploading, otherwise it will take too much time.


Here are some photos of the stick i use.
Specs:
Buttons: Regular Seimitsu in Astro City layout
Stick: Seimitsu's LS32 with Round gate (I tried so much to stick with the default square gate, its good for everything minus SPD, so I gave up)
Mounted in a Cthulu Multi Console (really good board)
TE style box made of wood with automotive painting
Weight is unknown at the moment but this is temporary. I play on my lap and it doesnt move so i think its pretty good as it is.