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She Hulk
Jennifer Susan Walters is back on the case! Lawyer to Super heroes by day. Criminal fighting "Gamma Bombshell" by night. She was seriously wounded by gunfire from employees of crime boss Nicholas Trask. In desperate need of a blood transfusion and with no other available donors in close vicinity death was knocking at her door.
Luckily, her cousin, Dr. Bruce Banner a.k.a The Incredible Hulk was visiting and just so happened to be perfect blood donor for his cousin. This blood transfusion would not only save her life but ULTIMATELY change her life forever. Turning Jennifer Walters into the Sensational She Hulk.
Jennifer has certainly been be busy bee. Having been apart of the Fantastic Four and an Avenger. She not only battles crime on the streets but in the court supporting her fellow comrades in court during the Civil War crisis and in present day.
In a Nutshell:
She Hulk has definitely changed in many ways from her previous iteration. For a full list of her changes see the "Advanced Strategy" section. She hulk has been reduced to a point battery character which relies on resets for the majority of her damage. She is best played on point because she doesn't have enough tools to do the job all by herself. Her assists aren't spectacular either. The majority of She Hulk players use Torpedo for the OTG assist or Somersault Kick+ for close proximity space control. Her combos are fairly simple which reduces her learning curve and her stamina helps her take a few beatings before being put down. She Hulk takes a lot of patience and demands that the player has match up knowledge in order for her to shine.
Character Information
Moves List
Assist Types
crumple
On standing opponent
softknockdown
On airborne opponent
Normal Moves
Hold f to cancel into Chariot
Hold b to cancel into Catapult
nocancel
OTG
softknockdown
On standing opponent
Throws
Can be followed up into Torpedo
Can be followed up into Torpedo
Special Moves
M 56,000
H 106,400
File:Stun.png
L version limited range
M version Air grab
H version Mid-screen range
Slow start up
M 133,00
H 162,000
Hold b to cancel into Catapult
Can be charged for XXX amount of frames
wallbounce
Airborne opponent
Hold b to cancel into Catapult
Hyper Moves
(During Emerald Cannon)
hardknockdown
(During Emerald Impluse)
Damage can be increased by rotating the joystick
Lv. 3
hardknockdown