

Zero
Zero is a Maverick Hunter from the future, tasked with hunting down rebel robots and defending those around him. Armed with his Z-Saber and Buster arm, he is renowned as one of the finest robot soldiers ever produced.
Interestingly enough, however, he was originally created by one of the greatest villains his world had ever seen - Dr. Wily - after accidentally creating a strong, but unruly, prototype robot named Bass.
In a nutshell
Zero is a character for any given situation - other than survival. He has an excellent rushdown game with large, multi-hitting normals, a strong zoning game, incredible agility, and extremely long combos that can deal massive damage. Best played with an assist (either for keeping him safe, or extending combos), you should always play Zero either first or second on a team, to build meter and weaken the opponent until your next character can clean up any mess Zero leaves behind. Just keep in mind his low health, and all tools available to him, and Zero is a robotic force to be reckoned with.
Character Vitals
Video Walkthrough
Move List
Assist Types
Normal Moves
(64,200)
(77,100)
(64,200)
nocancel
(64,200)
nocancel
Throws
Special Moves
(104,500)
otg
aircombofinisher
otg
aircombofinisher
(81,200)
(102,300)
(102,300)
softknockdown against
airborne opponents
*Similar to an
air dash / teleport*
(108,300)
softknockdown
Hyper Moves
(269,300)
proj
strk on final hit
Zero that duplicates all
actions after Zero.
Lasts about 5 seconds.
hardknockdown
Level 3 Hyper.
Strategy
Tips and Tricks
Combos
Basic Strategy
Advanced Strategy
Versus Zero
Other Useful Zero Links
Zero Crossover Counter usage:
http://shoryuken.com/2011/12/21/umvc3-new-zero-technology/