UMVC3/Zero

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< UMVC3
Revision as of 08:39, 23 December 2011 by Mike spragg (talk | contribs)
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Zero

Umvc3 zero face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20 %
40 %
60 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
30 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

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Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Ryuenjin H
direct tiltup
102,300
strk
Rekkoha
Beta2.png Shippuga
direct front
30,000 X 3
(81,200)
Rekkoha
Gamma2.png Hadangeki M
shot front
70,000
proj
Rekkoha

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
35,000
Crouching Light
d + l
30,000
low
Standing Medium
m
53,000
Crouching Medium
d + m
56,000
low
Standing Heavy
h
25,000 X 3
(64,200)
Crouching Heavy
d + h
70,000
softknockdown
Special
s
80,000
launch nocancel
Shippuga
f + h
30,000 X 3
(77,100)
Jumping Light
air l
33,000
high
Jumping Medium
air m
55,000
high
Jumping Heavy
air h
25,000 X 3
(64,200)
high
nocancel
Jumping Special
air s
75,000
high aircombofinisher
Kuenzan
air d + h
25,000 X 3
(64,200)
high
nocancel

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Hadangeki L / M
qcf + l or m
70,000
proj
Hadangeki H
qcf + h
55,000 X 2
(104,500)
proj
Sentsuizan L
air qcf + l
0
fake-out attack
Sentsuizan M
air qcf + m
70,000
stagger
otg
aircombofinisher
Sentsuizan H
air qcf + h
80,000
stagger
otg
aircombofinisher
Ryuenjin L
dp + l
70,000
strk
Ryuenjin M
dp + m
30,000 X 3
(81,200)
strk
Ryuenjin H
dp + h
25,000 X 5
(102,300)
strk
Raikousen
air dp + atk
25,000 X 5
(102,300)
stagger
softknockdown against
airborne opponents
Hienkyaku
qcb + atk
0
airok
*Similar to an
air dash / teleport*
Hyper Zero Blaster (level 1)
hold atk
40,000
proj
Hyper Zero Blaster (level 2)
hold atk
70,000
proj
Hyper Zero Blaster (level 3)
hold atk
40,000 X 3
(108,300)
proj
softknockdown

Hyper Moves

Name
Command
Damage
Notes (glossary)
Rekkoha
qcf + atk + atk
15,000 X 30
(269,300)
otg
proj
strk on final hit
Sougenmu
qcb + atk + atk
0
Creates a shadow clone
Zero that duplicates all
actions after Zero.
Lasts about 5 seconds.
Genmu Zero
dp + atk + atk
350,000
proj
hardknockdown
Level 3 Hyper.


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Versus Zero

Other Useful Zero Links

Zero Crossover Counter usage:
http://shoryuken.com/2011/12/21/umvc3-new-zero-technology/