< UMVC3


Dormammu
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,000,000
Stronger
Double Jump:
No
Air Dash:
Yes
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
55 %
80 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
20 %
20 %
20 %
20 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
70,000
Crouching Medium
d + m
70,000
strk
Standing Heavy
h
90,000
strk
Crouching Heavy
d + h
90,000
strk
Special
s
100,000
launch nocancel
Dark Matter
f + h
80,000
proj
softknockdown
wallbounce
softknockdown
wallbounce
Flame Carpet
df + h
20,000 X 5
low
proj
otg
proj
otg
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
85,000
high
Jumping Special
air s
90,000
high
aircombofinisher
aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Dark Hole
qcf + atk
20,000 X 8
strk
proj
airok
proj
airok
Purification
dp + atk
35,000 X 4
strk
proj
otg
proj
otg
Dark Spell: Destruction
qcb + l
0
airok
gives One Red charge
gives One Red charge
Dark Spell: Creation
qcb + m
0
airok
gives One Blue charge
gives One Blue charge
Liberation: no charge
qcb + h
35,000
strk
consumes all hand charges
for different effects
consumes all hand charges
for different effects
Liberation: One Red
qcb + h
35,000 X 3
softknockdown
proj
proj
Liberation: Two Red
qcb + h
35,000 X 6
softknockdown
proj
proj
Liberation: Three Red
qcb + h
30,000 X 10
softknockdown
proj
otg
proj
otg
Liberation: One Blue
qcb + h
40,000 X 3
softknockdown
proj
proj
Liberation: Two Blue
qcb + h
30,000 X 9
softknockdown
proj
proj
Liberation: Three Blue
qcb + h
0
low
prevents opponent from jumping for 5 seconds
prevents opponent from jumping for 5 seconds
Liberation: One Red, One Blue
qcb + h
20,000 per hit
proj
otg
otg
Liberation: One Red, Two Blue
qcb + h
20,000 per hit
proj
otg
otg
Liberation: Two Red, One Blue
qcb + h
80,000 (lava)
+ 20,000 per rock hit
+ 20,000 per rock hit
hardknockdown
proj
otg
proj
otg
Flight
qcb + s
0
flight, lasts two seconds
Mass Change
rdp + atk
0
l teleports above opponent in front
m teleports above opponent and behind
h teleports directly above opponent
m teleports above opponent and behind
h teleports directly above opponent
Hyper Moves
Chaotic Flame
qcf + atk + atk
15,000 X 30
strk
proj
mashable;
strk on final hit only
proj
mashable;
strk on final hit only
Stalking Flare
qcb + atk + atk
20,000 X 20
proj
Dark Dimension
dp + atk + atk
400,000
proj
otg
Level 3 Hyper.
otg
Level 3 Hyper.
Strategy
Tips and Tricks
- The Liberation spells Two Red One Blue and One Red Two Blue will be guaranteed the moment you use them, even if you are hit during startup. These can often interrupt the opponent, as well as being amazing zoning / combo tools.
- Dormammu's 8-way air dash is one of his best tools overall. It can be used to escape situations, or an excellent tool for approaches. Most frequently when attacking, you'll want to use the air dash {{#motion: df}} with either {{#motion: h}} or {{#motion: l}} .
- Learn Dormammu's ranges for each of the Dark Hole and Purification spells - these zoning tools can allow him to cover almost any point on the screen for chip damage, or controlling the opponent's options.
- Stalking Flare will always hit for the full 20 hits if uninterrupted. This also counts for blocking, so pushblocking doesn't help the opponent against its chip damage.
- Flame Carpet is a strong combo tool when used as an {{#motion: otg}} hit. Use in conjunction with assists to then combo into anything you want!
- Flame Carpet is now X-Factor cancelable. Use it as an {{#motion: otg}} , X-Factor cancel, and again, combo whatever you want.