

Nova
TBW
In a nutshell
An extremely versatile character, Nova can fulfill many roles in the game. His rushdown capabilities are rather notable, ranging from high pressure to overhead mixups, especially with his unusual air dashes and varied hitboxes. As a zoning / keepaway character, he can create barriers, anti-air energy javelins, and has a Hyper combo for any situation. Additionally, he has the unique ability to enhance some of his Special moves and Hypers by consuming his remaining Red Life - both a curse and a blessing. If you want an extremely versatile character with strategic concerns, Nova is the intergalactic hero for you!
Character Vitals
Video Walkthrough
Move List
Assist Types
3 / 4 / 5
softknockdown
(air only / level 3 only)
stagger
(ground only / level 3 only) ;
Level determined by
Nova's Red Life.
Red Life still drains
as an Assist.
Normal Moves
otg softknockdown
groundbounce
aircombofinisher
hardknockdown
Throws
Special Moves
(Level 1)
(Level 2)
softknockdown (air only)
proj ;
softknockdown caused only by
last hit.
(Level 3)
softknockdown (air only)
stagger (ground only)
proj ;
softknockdown and stagger
caused only by last hit.
(Level 1)
(Level 2)
softknockdown (air only)
proj ;
softknockdown caused only by
last hit.
(Level 3)
softknockdown (aironly)
wallbounce (aironly)
stagger (ground only)
proj ;
softknockdown , stagger ,
and wallbounce caused
only by last hit. wallbounce
only occurs if opponent reaches
wall during air reel.
(Level 1)
(Level 2)
(Level 3)
softknockdown (air only)
stagger (groundonly)
proj
forcedgroundbounce (aironly)
launch caused only by last hit.
wallbounce ;
wallbounce caused only by
last hit
softknockdown (air only)
wallbounce (air only)
crumple (ground only)
Leaves Nova in Flight.
groundbounce (air only)
proj
NOTE -- The amount of Red Life Nova has at the time of performing the Gravimetric Pulse determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.
Hyper Moves
Mashable. strk caused
only by last hit.
Mashable. strk caused
only by last hit.
proj ;
Mashable. softknockdown
caused only by last hit.
Mashable.
Each time you tap an atk button,
you add another hit (up to 3 total hits).
Each hit can be aimed with the
controller in any of the 8 directions.
NOTE -- The amount of Red Life Nova has at the time of performing the Gravimetric Blaster determines what level the
move will be performed at. The more Red Life, the higher the level. Once performed, however, Nova drains all of the
Red Life that he has.
Strategy
Tips and Tricks
- Nova's Crouching {{#motion: l}} does not hit low, only his crouching {{#motion: m}} and {{#motion: h}}. Keep this in mind when attacking, as that extra light will give the opponent time to block low.
- Air Dashing straight down with a light attack is a very fast overhead. Use this to open crouching opponents.
- If you ever finish a combo with the Human Rocket Hyper, try to aim the last hit down. This will cause Nova to land very quickly, and give you an amazing reset opportunity.
- Virtually any combo can be finished with an {{#motion: otg}} Centurion Rush {{#motion: l}} , canceled into his Super Nova Hyper. This is often going to be the most damaging combo you can do.