

Mai Shiranui
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel supercancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
Hop: 70
high specialcancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
Hop: 68
high cancel
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown cancel
Unique Attacks
Ukihane
d + kof.lk
60
aironly high hardknockdown specialcancel
Walljump
Press up and away from the wall
-
aironly
Throw
Fuusha Kuzushi
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown
Yumezakura
f or b + kof.sp (while close)
125
aironly throw hardknockdown
Special Moves
Kachousen
qcf + p
p : 60
ex : 120
ex : 120
supercancel
ex : softknockdown
ex : softknockdown
Ryuu Enbu
qcb + p
kof.lp : 65
kof.sp : 40+65
ex : 50+80
kof.sp : 40+65
ex : 50+80
softknockdown
kof.sp and ex 1st hit: drivecancel
kof.sp and ex 1st hit: drivecancel
Hissatsu Shinobibachi
hcf + k
kof.lk : 45×3
kof.sk : 50×2+45+50
ex : 32×6
kof.sk : 50×2+45+50
ex : 32×6
softknockdown drivecancel
Musasabi no Mai
d (charge) u + p (hold)
70
Musasabi no Mai (air)
qcb + p
70
ex : 48×n
ex : 48×n
softknockdown drivecancel
Desperation Moves
Chou Hissatsu Shinobibachi
qcb hcf + k
k : 30+25×8
k (air) : 25×8
ex : 45+25×11
k (air) : 25×8
ex : 45+25×11
airok softknockdown maxcancel
Shiranui Ryuu: Kunoichi no Mai
qcf hcb kof.lp + kof.sp
0+450
airok softknockdown
Console Changes
- Crouching C has more cancelable frames.
- Ukihane (Air d+B) has a different trajectory than Arcade, and recovery time has been changed.
- Added new target combo: st.B > st.D. It can be used to connect into HD mode and also gives Mai more damage on pokes.
- Kachousen (qcf+P) has faster startup and faster recovery.
- Musasabi no Mai (from ground) (d~u+P) can be canceled with Ukihane (d+B).
- Light Ryuu Enbu (qcb+A) hitbox is larger vertically.
- Added EX Air Chou Hissatsu Shinobibachi (Air qcb hcf+BD). It is invincible until it becomes active.
- Shiranui Ryuu: Kunoichi no Mai (qcf hcb+AC) has faster startup and freezes time after flying to the edge of screen.
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
Combos
0% Drive
0 Bar
- cr.B cr.A xx qcf+C - (144, 18)
- (jump attack) cl.C xx qcb+C - (166, 19)
- j.D xx d+B -127/17
- (corner only) cl.C xx qcb+A, cr.C - (194, 22)
1 Bar
- (jump attack) cl.C xx qcb+AC, hcf+D - (267, 15 [mid-screen] / 308, 19 [corner])
- (corner only) (jump attack) cl.C xx qcb+AC, qcb+C, qcb+C, cl.C or airgrab - (395, 38 / 431, 31)
These combos can be optionally started with cr.BA to allow a hitconfirm.
2 Bar
- cl.C xx qcb hcf+BD, airgrab - (408, 7)
50% Drive
0 Bar
- (corner only) (jump attack) cl.C xx hcf+D (2 hits) (DC) air qcb+C, qcb+C, cr.C or airgrab - (345, 42 / 383, 35)
1 Bar
- (corner only) cl.C xx qcb+ AC, qcb+C, qcb+C (1 hit) (DC) qcf+A, qcb+C, qcb+C, cl.C or airgrab - (497, 62 / 514,55)