The King of Fighters XIII/Game Elements/Stun

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Revision as of 22:17, 2 July 2011 by Andrew Welker (talk | contribs) (Created page with '====Stun==== While harder to induce a stun than in previous game such as The King of Fighters '98, stuns are still important in KOF XIII. Certain characters (Kula, Takuma, Joe) ...')
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Stun

While harder to induce a stun than in previous game such as The King of Fighters '98, stuns are still important in KOF XIII. Certain characters (Kula, Takuma, Joe) can even land 100% stun combos under the right conditions. Stun values count down to 0 in XIII, at which point a stun occurs. Damage scaling remains the same as it had been since the previous hit.