The King of Fighters 2002/Ramon

From SuperCombo Wiki

Anywhere:
1. C, df+B, hcf+P/hcf+K - 30%
2. C, df+B, hcbx2+P - 45%
3. C, df+B, dp+B, dp+K, d d+P, (S)hcbx2+P - 60%

Corner:
1. C, df+B, qcb+C, crouch C, df+B, qcb+A/qcb hcf+B - 45%/52%

Attack Strings:
1. B/Crouch D, dp+B
2. C/D, df+B, qcb+C, Crouch C, df+B, qcb+C

Move Properties:
-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-d d+P after dp+K, dp+K followups is supercancellable
-df+B is cancellable to DMs
-close B and df+B are low attacks

Strategies:
-repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down

-if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move