Introduction
Color Options
JAB | STRONG | FIERCE | HOLD PUNCH | START |
SHORT | FORWARD | ROUNDHOUSE | HOLD KICK |
O.Zangief Alternate
(Not selectable in Remix mode)
File:HDRColorZangiefO.PNG
SHORT |
--Colors captured by Jizzon.
--Blitzfu 02:29, 24 July 2010 (UTC)
Moves List
Changes From Super Turbo To HD Remix
Motion Changes
- Spinning Piledriver- HCB,F+P, HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P
- Super- HCBx2,F+P or HCFx2,B+P
- Green Hand- QCF+P
- Running Bear Grab/Double Suplex- HCB+K or HCF+K
- Punch Lariat- MP+MK, HP+HK, or PPP
- Kick Lariat- LP+LK or KKK
- Hop- F+HP
Move Changes
- LP Green Hand has 4 frames less recovery
- Running Bear Grab travels faster and goes farther
- Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)
- Kick Lariat has lower body invulnerability for the first rotation and a new sound effect to help differentiate P and K Lariats
- Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive
- Jumping MP's hitbox extends farther now (matches the graphics of his hand)
- F+HP is significantly faster, hops higher, and recovers much faster than before
The Basics
Combos
There are a lot of different combos out there, but I think it is best to separate them into practical combos and flashy combos. While it is sort of cool you can link jabs off of a close MK (aka sparta kick), I can't think of a reason you should.