Introduction
Move List
Normal Moves
Command Normals
Dash Attacks
Special Moves
- 乙女牙突 "Maiden Fang Protruding"
- 236 + A/B/C (while armed, RFable)
- Cancel: Maiden Sakura or IC.
- Rumi leans back before stabbing forward with her shinai. The A version is faster than the B version, but does less damage. The RF version is similar in speed to the A version, except that an extra attack is added that wires the opponent.
- 爆砕鉄拳 "Blasting Iron Fist"
- 214 + A/B/C (while armed, RFable)
- Cancel: IC
- Rumi pounds the ground with her fist, which generates a small tremor that kicks up debris and knocks the opponent down. The B version is stronger than the A version, but slower. Both must be blocked low. The RF version differs considerably from the other two in that it sends a shockwave of debris forward, and that it can be blocked while standing.
- 紅蓮竹刀 "Red Blood Shinai"
- 423 + A/B/C (while armed, RFable, can also be done in midair)
- Cancel: ???
- Rumi throws her fiery shinai downward at an angle (if it is executed on the ground, she does a small jump first). If it connects, the target is set on fire and is launched for further air combos. All in all, a good special move in its own right for aerial mind games, but do note that you are following up barehanded until you pick up the shinai.
- 乙女富嶽 "Happy Hell Maiden"
- 41236 + A/B/C (while armed)
- Cancel: N/A
- A command throw which throws your opponent straight up into the sky, but does no damage. The A version is fastest, the C version is slowest. If this connects, the following follow-ups are possible:
- >乙女バント "Maiden Bunt"
- 236 + A (follow-up from "Happy Hell Maiden")
- Cancel: None
- A bunt. Does very little damage. Only useful if you need to guarantee a KO against an opponent with very low life (<3%), or if you have a hard time trying to time the other two follow-ups.
- 爆裂フルスイング "Rapture Full Swing"
- 236 + B (follow-up from "Happy Hell Maiden")
- Cancel: None
- Rumi swings her shinai as if it was a baseball bat. A perfectly timed swing can take off over 30% damage, but the damage quickly drops off if the command is keyed even a few frames too early. Even further off, and you miss entirely. The timing has no visual cues (if you see your opponent falling back onscreen, it's already too late), so spend plenty of time practicing.
- ビッグバン打法 "Big Bang Hitting Method"
- 236 + C (follow-up from "Happy Hell Maiden")
- Cancel: None
- The second of Rumi's Final Memories. Basically, a stronger, fiery Rapture Full Swing.
Eterny Specials
- 真の乙女の拳 "Truly of Maiden Fist"
- 236236 + A/B/C (while barehanded)
- Cancel: ???
- Rumi leans her fist back and throws a powerful straight punch, similar to Ryo Sakazaki's Tenchi Hissatsu super from KoF.
- ちょろちょろすんなぁっ!! (Translation Requested)
- 214214 + A/B/C (while armed)
- Cancel: ???
- A stronger version of "Blasting Iron Fist" that hits the entire ground. Lv1 and Lv2 version pop the opponent up, but Lv3 stuns the opponent for several seconds instead, leaving them open to almost everything. Can be avoided by either blocking low, or by jumping.
- 乙女桜 "Maiden Sakura"
- 4123641236 + A/B/C (while armed)
- Cancel: ???
- Rumi does a two-handed throw of her fiery shinai. It also takes much longer for the shinai to return to earth than the "Red Blood Shinai" special move. Like "Red Blood Shinai", it will also launch the opponent.
Final Memory
Rumi has not one, but TWO Final Memories, with Big Bang Hitting Method being covered under special moves.
- 耐える乙女の美学 (Translation requested)
- 4123641236 + S
- Cancel: N/A
- Rumi eats Kimuchi ramen. This gives her 10 seconds of constant recoil armor. Unfortunately, you cannot block while this is in effect, making it much less desirable.