Super Street Fighter IV AE/Evil Ryu

From SuperCombo Wiki
Super Street Fighter IV AESSFIVAE.png
Super Street Fighter IV AE#CharactersSuper Street Fighter IV AE/Controls and TerminologySuper Street Fighter IV AE/Basic ElementsSuper Street Fighter IV AE/Universal AbilitiesSuper Street Fighter IV AE/Game SystemsSSFIVAEHeaderButtons.png


Evil Ryu

SSFIV-Evil Ryu Face.jpg

In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.


In a nutshell

Evil Ryu is a complex blend of Ryu and Akuma's fighting styles. He has the zoning game of Ryu, with the combos and attack power of Akuma. His new Axe Kick allows for a very potent pressure game, as well. Evil Ryu can be played both offensively and defensively at roughly the same time, making for a deadly combination. However, one must be extremely careful when playing Evil Ryu, as he has the 2nd lowest health and now the worst stun in the game. If he gets punished, it may just cost players the match. Whether you know how to play Ryu or Akuma, if their playstyles just don't seem quite good enough, Evil Ryu may give you what you want.


Moves

Unique Attacks

Name
Command
Notes
Zugai Hasatsu
f + mp
overheads
Senbukyaku
f + mk
goes over lows
Tenmakujinkyaku
in air, d + mk
Target Combo 1
mp , hp

Throws

Name
Command
Notes
f or n + lp + lk
throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Hadoken
qcf + p
ex
Shakunetsu Hadoken
hcb + p
ex
Shoryuken
dp + p
ex armorbreak
Tatsumaki
qcb + k
ex , can be done in air
Ashura Senku
dp or rdp + 3p or 3k
dp moves E.Ryu forward; rdp moves E.Ryu backwards; 3p travels farther than 3k
Ryusokyaku
hcf + k
armorbreak , ex version overheads

Super Combo

Name
Command
Notes
Raging Demon
lp lp f lk hp
throw

Ultra Combos

Name
Command
Notes
Metsu Hadoken
qcf qcf + 3p
hold 3p to charge it
Messatsu-Goshoryu
qcf qcf + 3k


The Basics

Combos

1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken

2. Crouching LP x2, Crouching MP, EX Tatsu  or  LK Tatsu, EX Shoryuken

3. Crouching MP, LK Tatsu, Shoryuken

4. F + MP (2 hits), MP Shoryuken

5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)

6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken

7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu

8. (Corner) - Close MK xx EX Hadoken x4

9. Shoryuken xx FADC, Ultra 1 or 2

10. (Corner) - EX Tatsu, Ultra 1 or 2


Strategy

Matchups

Frame Data