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Super Street Fighter IV AE/Ryu
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Super Street Fighter IV AE
Revision as of 03:18, 2 June 2011 by
MJ
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Ryu
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
ch/sp/su
3
3
6
+2
+5
Close
HL
70
100
40
sp/su
3
3
21
-3
+3
Close
HL
100[80]
200[150]
60
sp/su
5
7
26
-15
-10
Close
HL
30
50
20
-
5
5
7
-1
+2
Close
HL
80
100
40
sp/su
3
5
16
-7
-2
Close
HL
40*70
125*75
60*20
su
8
8(2)4
15
-1
+4
Far
HL
30
50
20
ch/sp/su
4
3
6
+2
+5
Far
HL
80
100
40
sp/su
5
4
14
-4
-1
Far
HL
120
200
60
-
8
3
15
0
+4
Far
HL
40
50
20
-
5
6
6
-1
+2
Far
HL
80
100
40
-
8
2
17
-5
-2
Far
HL
110
200
60
-
9
4
20
-6
-2
crouch
HL
30
50
20
ch/sp/su
3
2
7
+2
+5
crouch
HL
60
100
40
sp/su
4
4
8
+2
+5
crouch
HL
90
200
60
sp/su
4
8
28
-18
-13
crouch
L
20
50
20
sp/su
4
3
9
-1
+2
crouch
L
60
100
40
sp/su
5
3
14
-3
0
crouch
L
90
100
60
-
5
4
28
-14
-
Jump up
H
50
50
20
-
10
7
-
-
-
Jump up
H
80
100
40
-
5
5
-
-
-
Jump up
H
100
200
60
-
6
5
-
-
-
Jump up
H
40
50
20
-
5
9
-
-
-
Jump up
H
80
100
40
-
6
10
-
-
-
Jump up
H
100
200
60
-
4
4
-
-
-
Jump forward
H
50
50
20
-
4
7
-
-
-
Jump forward
H
50*30
50*50
40*20
-
7
3*4
-
-
-
Jump forward
H
100
200
60
-
6
5
-
-
-
Jump forward
H
40
50
20
-
4
8
-
-
-
Jump forward
H
70
100
40
-
6
6
-
-
-
Jump forward
H
100
200
60
-
7
7
-
-
-
Overhead
+
H
30*50
50*50
40*20
-
17
1(1)2
14
-2
+3
+
HL
40*50
50*50
60*20
sp/su
17
2*2
18
0
+4
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
140
200
60
-
65
2
35
-
-
Forward Throw
0.9
130
140
40
-
3
2
20
-
-
Back throw
0.9
130
120
40
-
3
2
20
-
-
Hadoken
HL
60
100
10/20
su
13
-
45
-6
-2
Hadoken
HL
50*50
50*50
-250/0
su
12
-
40
+1
-
Shoryuken
HL
100[70]
200[100]
30/40
su
3
14
14+10
-17
-
Shoryuken
HL
80*50
150*50
20/20*20
su
3
2*12
25+18
-34
-
Shoryuken
HL
100*50
150*50
20/20*20
su
3
2*12
28+18
-37
-
Shoryuken
HL
80*60
100*100
-250/0
su
3
2*12
30+18
-39
-
Hurricane Kick
HL
100
200
30/30
-
11
2(6)2
12+5
-6
-
Hurricane Kick
HL
110
200
30/30
-
12
2(6)2(6)2(6)2(6)2
18+3
-2
-
Hurricane Kick
HL
120
200
30/30
-
12
2(6)2(6)2(6)2(6)2
18+3
-2
-
Hurricane Kick
HL
30x4*40
40x5
-250/0
-
11
1(3)1(3)1(3)1(3)1
18+3
-1
-
Hurricane Kick (air)
HL
????
100
10/40
-
9
2(6)2(6)2
10
-
-
Hurricane Kick
(air)
HL
40x5
50x5
-250/0
-
7
1(3)1(3)1(3)1(3)1
4
-
-
Super Combo
HL
50x4*100
0
-1000/0
-
1+2
-
52
+11
-
Ultra Combo 1
HL
42x7*75
0
0/0
-
0+11
-
120
-25
-
Ultra Combo 2
HL
270*38x4*50x3[270*233]
0
0/0
-
0+8
3*3x7
43+41
-84
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Ryu
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: