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Super Street Fighter IV AE/Gen
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Super Street Fighter IV AE
Revision as of 02:04, 2 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
MANTIS STYLE
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
HL
25
50
20
ch/sp/su
3
2
7
+3
+5
HL
55
100
40
sp/su
4
5
8
+5
+6
HL
70*40
100*100
40*20
sp/su
5
2*4
17
-3
+1
HL
40
50
20
su
5
4
13
-3
-2
HL
60
100
40
sp/su
5
3
17
-2
-1
HL
110
200
60
-
8
2
20
-4
0
crouch
HL
20
50
20
ch/sp/su
4
2
7
+2
+5
crouch
HL
70
100
40
sp/su
5
4
11
-1
+1
crouch
HL
100
200
60
-
7
4
19
-5
-1
crouch
L
30
50
20
ch/sp/su
4
2
8
+1
+4
crouch
L
70
100
40
sp/su
7
3
14
-3
-1
crouch
L
85
100
60
-
8
3
22
-7
-
Jump
H
40
50
20
-
4
7
-
-
-
Jump
H
70
100
40
-
5
5
-
-
-
Jump
H
100
200
60
-
6
4
-
-
-
Jump
H
50
50
20
-
5
8
-
-
-
Jump
H
80[70]
100
40
-
4
8
-
-
-
Jump
H
100
200
60
-
6
3
-
-
-
??? (switch style?)
-
-
-
-
-
-
-
5
-
-
c.
> c.
L
70
100
40
sp/su
7
3
14
-3
-1
cl.
> cl.
HL
40
100
40
sp/su
5
3
17
-2
-1
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
90
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
150
200
60
-
65
2
35
-
-
Forward Throw
0.99
130
100
40
-
3
2
20
-
-
Back Throw
1.09
120
100
40
-
3
2
20
-
-
Hyakurenkou
HL
16xn
20xn
10/5xN
su
5
3(5)3(5)3(5)3
17
+5
+9
Hyakurenkou
HL
16xn
20xn
10/5xN
su
4
3(3)3(3)3(3)3
17
+5
+9
Hyakurenkou
HL
16xn
20xn
10/5xN
su
3
3(3)3(3)3(3)3
17
+5
+9
Hyakurenkou
HL
16xn
20xn
-250/0
su
3
3(3)3(3)3(3)3
17
+5
+9
Gekirou
HL
100*10x4*20
80*10x5
20/20*5x5
-
5
15
14+8
-35
-
Gekirou
HL
100*10x5*40
80*10x6
20/20*5x6
-
7
15
17+8
-35
-
Gekirou
HL
100*10x6*90
80*10x6*80
20/20*5x7
-
7
15
18+8
-35
-
Gekirou
HL
100*10x6*90
80*10x6*80
-250/0
-
7
15
18+8
-35
-
Zanei
HL
20*280
0
-1000/0
-
1+5
16
66
-61
-
Zanei
HL
20*280
0
-1000/0
-
1+5
16
66
-61
-
Zanei
HL
20*280
0
-1000/0
-
1+5
16
66
-61
-
Ultra Combo 1
HL
405
0
0/0
-
0+11
11
59
-49
-
Ultra Combo 2
HL
23*420
0
0/0
-
0+9
2(6)2(6)2(6)2
33
-10
-
CRANE STYLE
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Startup
Active
Recovery
On Guard
On Hit
Notes
HL
30
50
20
ch/sp/su
4
3
12
-4
-2
L
50*50
50*50
20*20
-
18
2*2
22
-3
+1
L*HL
100*100
100*100
40*20
-
17
2*4
19
-5
0
HL
40
50
20
su
8
4
13
-3
-2
HL
100
100
40
-
7
4
22
-5
-1
HL
70*50
100*100
40*20
-
5
3(9)2
22
-6
-2
crouch
HL
40
50
20
sp/su
4
2
9
0
+3
crouch
HL
70
100
40
sp/su
5
4
13
-3
-1
crouch
HL
180
300
60
-
21
5
16
-3
+1
crouch
L
30
50
20
sp/su
5
6
16
-8
-
crouch
L
80
100
40
su
8
3
21
-3
-1
crouch
HL
120
150
60
-
5
3
31
-16
-12
Jump
H
50
50
20
-
4
7
-
-
-
Jump
H
80[90]
100
40
-
4
5
-
-
-
Jump
H
100[110]
200
60
-
5
7
-
-
-
Jump
H
40
50
20
-
4
9
-
-
-
Jump
H
90[70]
100
40
-
4
8
-
-
-
Jump
H
100
200
60
-
6
3
-
-
-
??? (switch style?)
-
-
-
-
-
-
-
5
-
-
Shakudan (overhead)
H
50
50
20
-
4
2
-
-
-
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
90
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
150
200
60
-
65
2
35
-
-
Forward Throw
0.99
130
100
40
-
3
2
20
-
-
Back Throw
1.09
120
100
40
-
3
2
20
-
-
Jasen
HL
20x2*60
20x2*80
20/8x2*20
su
6
3(5)1(5)4
20
-3
+1
Jasen
HL
20x3*65
20x3*80
20/8x3*20
su
6
3(7)3(11)1(5)4
20
-3
+1
Jasen
HL
20x4*70
20x4*80
20/8x4*20
su
6
3(7)3(12)3(11)1(5)4
20
-3
+1
Jasen
HL
20x4*80
50x5
-250/0
su
6
3(7)3(12)3(11)1(5)4
20
-3
+1
Oga
-
-
-
-
-
-
-
27
-
-
Oga
-
-
-
-250/0
-
-
-
27
-
-
Oga Stop
-
-
-
-
-
-
-
30
-
-
Oga Close
H
100
150
30/50
-
13
6
13
-8
-
Oga Far
H
100
150
30/50
-
12
7
13
-13
-
Oga Ceiling
-
-
-
-
-
-
-
64
-
-
Oga Ceiling Drop
H
100
150
30/50
-
3
15
13
-
-
Oga Super Close
H
100
150
30/50
-
3
14
1+12
-
-
Super Combo
-
320
0
-1000/0
-
1+1
19
16+16
-
-
Ultra Combo 1
-
398
0
0/0
-
0+11
8
25+28
-
-
Ultra Combo 2
H
428
0
0/0
-
0+10
until ground
26
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
6.1
Notes: