Toggle search
Search
Toggle menu
notifications
Toggle personal menu
Super Street Fighter IV AE/Cammy
From SuperCombo Wiki
Views
Read
View source
View history
associated-pages
Page
Discussion
More actions
<
Super Street Fighter IV AE
Revision as of 01:19, 2 June 2011 by
MJ
(
talk
|
contribs
)
(
→Frame Data
)
(
diff
)
← Older revision
|
Latest revision
(
diff
) |
Newer revision →
(
diff
)
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
25
50
20
ch/sp/su
3
2
5
+4
+7
Close
HL
70[60]
100
40
sp/su
4
4
13
+1
+6
Close
HL
85
150
60
sp/su
4
4
11
+2
+6
Close
HL
25
50
20
ch/sp/su
4
2
8
+1
+4
Close
HL
65
100
40
sp/su
4
3
17
-6
-3
Close
HL
110
200
60
-
9
5
24
-11
-7
Far
HL
25
50
20
ch/sp/su
3
3
5
+3
+4
Far
HL
70
100
40
sp/su
7
4
14
-4
-1
Far
HL
80
200
60
sp/su
6
3
19
-4
+1
Far
HL
30
50
20
sp/su
4
3
6
+2
+5
Far
HL
70
100
40
-
7
2
13
-1
+2
Far
HL
110
200
60
-
8
2
22
-6
-2
crouch
HL
20
50
20
ch/sp/su
3
2
6
+3
+6
crouch
HL
65
100
40
sp/su
5
4
7
+3
+6
crouch
HL
90
200
60
-
6
4
12
+2
+7
crouch
L
25
50
20
ch/sp/su
3
3
9
-1
+2
crouch
L
65
100
40
sp/su
6
4
12
-2
+1
crouch
L
95
100
60
-
7
2
24
-8
-
Jump up
H
50
50
20
-
4
4
-
-
-
Jump up
H
80
100
40
-
5
4
-
-
-
Jump up
H
100
200
60
-
5
3
-
-
-
Jump up
H
30
50
20
-
5
5
-
-
-
Jump up
H
70
100
40
-
5
7
-
-
-
Jump up
H
100
200
60
-
5
3
-
-
-
Jump forward
H
50
50
20
-
4
5
-
-
-
Jump forward
H
80
100
40
-
5
3
-
-
-
Jump forward
H
100
200
60
-
6
4
-
-
-
Jump forward
H
30
50
20
-
4
7
-
-
-
Jump forward
H
70
100
40
-
5
4
-
-
-
Jump forward
H
100
200
60
-
6
5
-
-
-
Focus Attack LVL 1
HL
60
100
20
-
21
2
35
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
2
35
-15
-
Focus attack LVL 3
-
120
200
60
-
65
2
35
-
-
Forward Throw
0.79
140
130
40
-
3
2
20
-
-
Back throw
0.79
135
140
40
-
3
2
20
-
-
Air Throw
1.00
150
150
40
-
5
2
-
-
-
Cannon Spike
HL
100[120]
100[150]
30/40
su
5
21
20+12
-30
-
Cannon Spike
HL
100[140]
100[180]
30/40
su
5
26
18+12
-30
-
Cannon Spike
HL
100[160]
100[200]
30/40
su
5
31
17+12
-30
-
Cannon Spike EX
HL
150[95]
200[100]
-250/0
su
5
26
18+12
-30
-
Spiral Arrow
L
80
150
30/30
-
7
19
4+5
-17
-
Spiral Arrow
L
100
150
30/30
-
7
19
4+5
-17
-
Spiral Arrow
L
40*80
80*100
30/30*30
su
7
2*17
4+5
-15
-
Spiral Arrow EX
L
100*60
100*100
-250/0
su
7
7*12
4+5
-10
-
Spin Knuckle
HL
80*80
100*100
30/20*20
su
35
3*8
9
+4
-
Spin Knuckle
HL
80*80
100*100
30/20*20
su
33
3*8
10
+3
-
Spin Knuckle
HL
80*80
100*100
30/20*20
su
36
3*8
10
+3
-
Spin Knuckle EX
HL
80*80
100*100
-250/0
su
33
3*8
10
+3
-
Hooligan Combination
-
-
-
30/-
-
-
-
???
-
-
Razor's Edge Slicer
L
100[120]
150[200]
0/30[0]
su
10
9
13
-1
-
Fatal Leg Twister
1.03
130
140
0/40
-
31+1
1
5
-
-
Crossed Scissors
1.03
140
150
0/40
-
31+1
1
5
-
-
Cannon Strike
HL
60
100
10/20
-
12
11
5
+8
+11
Cannon Strike EX
HL
80
100
-250/0
-
12
11
4
+14
+18
Super Combo
HL
40x6*110
0
-1000/0
-
1+5
6*6*6(3)2*2(2)2(11)8
30+21
-35
-
Ultra Combo 1
HL
30x6*210[30x5*330]
0
0/0
-
0+10
6*6*6(3)2*2(2)2(11)8
30+21
-35
-
Ultra Combo 2
-
470
0
0/0
-
0+1
35
61
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: