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Super Street Fighter IV AE/El Fuerte
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Super Street Fighter IV AE
Revision as of 23:48, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
sp/su
4
2
7
+2
+5
Close
HL
70
100
40
sp/su
7
2
11
+1
+4
Close
HL
90
150
60
sp/su
8
2
17
-1
+3
Close
HL
30
50
20
sp/su
5
1
7
+3
+6
Close
HL
70
100
40
-
14
2
5+??8
-1
+2
Close
HL
80
150
60
sp/su
12
2
16
0
-
Far
HL
30
50
20
sp/su
4
3
6
+2
+5
Far
HL
80
100
40
sp/su
7
3
10
+2
+5
Far
HL
120
200
60
-
17
2
11
+5
+9
Far
HL
30
50
20
sp/su
5
1
8
+2
+5
Far
HL
70
100
40
sp/su
11
3
15
-4
-1
Far
HL*H
110*100
200
60
-
19
2(6)3
??12
-5
-1
crouch
HL
30
50
20
ch/sp/su
4
3
7
+1
+4
crouch
HL
70
100
40
sp/su
9
2
12
0
+3
crouch
HL
100
200
60
-
8
4
15
-1
+4
crouch
L
20
50
20
sp/su
5
2
6
+3
+6
crouch
L
70
100
40
sp/su
6
2
13
-1
+2
crouch
L
80
150
60
-
17
10
9
-1
-
Jump up
H
50
50
20
-
5
8
-
-
-
Jump up
H
80
100
40
-
8
4
-
-
-
Jump up
H
100
200
60
-
9
6
-
-
-
Jump up
H
40
50
20
-
5
9
-
-
-
Jump up
H
80
100
40
-
6
9
-
-
-
Jump up
H
100
200
60
-
7
10
-
-
-
Jump forward
H
50
50
20
-
5
8
-
-
-
Jump forward
H
80
100
40
-
8
4
-
-
-
Jump forward
H
100
200
60
-
9
6
-
-
-
Jump forward
H
40
50
20
-
5
9
-
-
-
Jump forward
H
80
100
40
-
6
9
-
-
-
Jump forward
H
100
200
60
-
7
10
-
-
-
Triangle Jump
-
-
-
-
-
-
-
-
-
-
Tostada Press (wall Jump)
H
100
100
20/30
-
2+12
until ground
35
-17
-
Fajita Buster (wall Jump)
1.91
150
150
20/60
-
2+12
until ground
36
-
-
+
H
50
100
40
-
16
2
11
+1
+5
Target Combo 1
HL
70
100
40
-
14
2
5+10
-3
0
Focus Attack LVL 1
HL
60
100
20
-
21
3
34
-21
-21
Focus attack LVL 2
HL
80
150
40
-
17+12
3
34
-15
-
Focus attack LVL 3
-
140
200
60
-
65
3
34
-
-
Forward Throw
0.90
120
120
40
-
3
2
20
-
-
Back throw
0.90
120
120
40
-
3
2
20
-
-
Air Throw
1.15
140
150
40
-
3
2
-
-
-
Habanero Dash Forward
-
-
-
-
-
-
-
71
-
-
Habanero Dash Forward
-
-
-
-250/0
-
-
-
49
-
-
Habenero Dash Back
-
-
-
-
-
-
-
???
-
-
Habanero Dash Back
-
-
-
-250/0
-
-
-
???
-
-
Sudden Stop
-
-
-
0/0
-
-
-
3
-
-
Tostada Press Forward dash
H
100
100
20/30
-
6+20
7
34
-16
-
Tostada Press Back dash
H
100
100
20/30
-
6+20
7
30
-12
-
Fajita Buster Forward dash
1.80
150
150
20/60
-
6+23
6
2+34
-
-
Back Step
-
-
-
-
-
-
-
17
-
-
Gordita Sobat
HL
80
100
20/30
su
6+14
2
18
+1
+5
Calamari Slide
L
100
200
20/30
-
6+12
6
24
-9
-
Propeller Tortilla
1.73
132
150
20/60
-
6+22
4
4+16
-
-
Picadillo Jump
-
-
-
-
-
-
-
40
-
-
Quesadilla Bomb LVL1
HL
50
100
30/40
su
17
11
18
-17
-13
Quesadilla Bomb LVL2
HL
100
150
30/40
su
17
11
18
-17
-
Quesadilla Bomb LVL3
HL
150
200
30/40
su
17
11
18
-17
-
Quesadilla Bomb
HL
200
300
-250/0
su
17
11
18
-17
-
Guacamole Leg Throw
-
0*120
100
20/0*60
-
7
6
17+11
-
-
Guacamole Leg Throw
-
0*130
100
20/0*60
-
9
6
20+11
-
-
Guacamole Leg Throw
-
0*140
100
20/0*60
-
11
9
16+11
-
-
Guacamole Leg Throw
-
0*180
200
-250/0
-
11
9
12+13
-
-
Super Combo
HL
35x4*190
0
-1000/0
-
1+3
4(8)5(14)5(13)4
32
-15
-
Super Combo
HL
35x4*190
0
-1000/0
-
1+4
5(8)5(14)5(13)4
32
-15
-
Super Combo
HL
35x4*190
0
-1000/0
-
1+5
6(8)5(14)5(13)4
32
-15
-
Ultra Combo 1
2.14
470
0
0/0
-
0+5
12
54
-
-
Ultra Combo 2
1.55
450
0
0/0
-
0+4
11
65
-
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: