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Super Street Fighter IV AE/Ibuki
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Super Street Fighter IV AE
Revision as of 22:26, 1 June 2011 by
MJ
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Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Moves
The Basics
Combos
Strategy
Matchups
Frame Data
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Close
HL
30
50
20
sp/su
3
2
10
0
+3
Close
HL
70
100
40
-
5
4
6
+2
+6
Close
HL
60*70
125*75
40*20
sp/su
7
2*2
18
-6
-2
Close
HL
20
50
20
-
4
4
9
-2
+1
Close
HL
70
100
40
sp/su
5
4
14
-4
+1
Close
HL
50*60
125*75
40*20
J
6
2*2
23
-5
-
Far
HL
25
50
20
ch
3
2
5
+4
+8
Far
HL
70
100
40
-
5
4
6
+2
+6
Far
HL
100
100
60
-
12
4
16
-2
+2
Far
HL
20
50
20
-
4
4
9
-2
+1
Far
HL
70
100
40
sp/su
5
4
14
-4
+1
Far
HL
110
200
60
-
10
3
17
-2
+2
crouch
HL
20
50
20
ch/sp/su
4
3
6
+3
+6
crouch
HL
70
100
40
sp/su
8
7
7
0
+3
crouch
HL
100
200
60
J
9
3
18
-3
+2
crouch
L
20
50
20
sp/su
4
2
8
+1
+4
crouch
L
70
100
40
-
6
5
9
0
+3
crouch
L
90
100
60
-
6
2
25
-9
-
Jump up
H
50
50
20
-
6
7
-
-
-
Jump up
H
80
100
40
-
6
7
-
-
-
Jump up
H
120
200
60
-
9
5
-
-
-
Jump up
H
50
50
20
-
6
12
-
-
-
Jump up
H
80
100
40
-
6
7
-
-
-
Jump up
H
110
200
60
-
7
3
-
-
-
Jump forward
H
40
50
20
-
6
6
-
-
-
Jump forward
H
70
50
40
-
7
8
-
-
-
Jump forward
H
120
200
60
-
11
5
-
-
-
Jump forward
H
40
50
20
-
4
8
-
-
-
Jump forward
H
70
100
40
-
8
7
-
-
-
Jump forward
H
100
200
60
-
8
5
-
-
-
Agemen(B+
)
HL
30*60
50*50
40*40
sp/su
6
1*2
10
0
+4
Backhand Punch
HL
50
200
60
-
3
2
20
-4
0
Reverse Spin Kick(B+
)
HL
30
50
20
sp/su
4
4
9
-1
+2
Spin Kick(F+
)
HL
70
100
40
-
10
2
17
0
+4
Hammer Kick(F+
)
H
80
100
40
-
26
2
10
+3
+5
Sazan(DF+
)
L
70
100
20
-
7
11
11
-11
-5
Bansho Kick(F+
)
HL
100
210
60
-
13
2
21
-5
-1
Ruishi Jump
-
-
-
-
-
-
-
55
-
-
(3) > F+
H
40
50
20
-
3
7
-
-
-
(4) > F+
H
40
50
20
-
4
7
-
-
-
??
> F+
H
70
150
30
-
4
5
-
-
-
>
(1)
HL
30*60
50*50
40*40
sp/su
5
1*2
11
-1
+3
>
>
HL
100
60
30
sp/su
2
3
10
+1
+4
>
(5)
HL
40
50
20
-
4
3
9
+2
+5
(5) > F+
HL
20
30
10
-
4
4
9
-1
+2
(1) > d+
(6)
L
60
60
30
-
4
2
25
-9
-
(6) >
HL
60
60
30
J
5
3
18
-7
-
b+
> f+
H
80
100
40
-
26
2
12
+1
+3
(2) >
(7)
HL
40
50
20
sp/su
4
4
14
-4
+1
(7) >
HL
60
60
30
-
5
3
18
-3
+1
c.
>
HL
60
60
30
J
5
3
18
-7
-
Focus Attack LVL1
HL
60
100
20
-
21
2
34
-20
-20
Focus Attack LVL2
HL
80
150
40
-
17+12
2
34
-14
-
Focus Attack LVL3
-
140
200
60
-
65
2
34
-
-
Forward Throw
0.90
130
140
40
-
3
2
20
-
-
Back Throw
0.90
130
120
40
-
3
2
20
-
-
Air Throw
1.10
150
100
40
-
3
2
-
-
-
Kunai
HL
30
60
10/10
su
7
-
16
-
-
Kunai EX
HL
50*50
100*100
-250/0
-
8
-
9
-
-
??
-
-
-
20/-
sp/su
-
-
50
-
-
Neck Breaker
L
120
200
30/30
-
15
10
16
-13
-
Neck Breaker
L
120
200
30/30
-
15
12
17
-13
-
Neck Breaker
L
120
200
30/30
-
15
21
19
-13
-
Neck Breaker EX
L
160
250
-250/0
-
15
14
19
-13
-
Raida
HL
110
200
10/30
-
6
5
25
-14
-
Raida
HL
110
200
10/30
-
6
5
27
-16
-
Raida
HL
110
200
10/30
-
6
5
29
-18
-
Raida EX
HL
140
250
-250/0
-
6
5
20
-9
-
???
-
-
-
-
-
-
-
???
-
-
Kazegiri
HL
50*20*65
40x3
10/20x3
su
5
1*1*11
17+8
-27
-
Kazegiri
HL
50*20*75
40x3
10/20x3
su
7
1*1*11
18+10
-30
-
Kazegiri
HL
50*20*90
40x3
10/20x3
su
9
1*1*11
15+10
-27
-
Kazegiri EX
HL
40*40*80
40x3
-250/0
su
5
3*4(2)8
25+14
-26
-
Tsumuji
HL
50*50
50*60
10/20*20
-
12
2(10)2
16
-4
+3
Tsumuji
HL
35*35
70*60
10/20*20
-
15
2(12)2
14
0
+4
Tsumuji
(???)
HL
50
60
10/20
-
14
2
17
-3
+1
Tsumuji
(???)
HL
20
60
10/20
-
17
2
15
-2
-
Tsumuji
HL
50*40
70*60
10/20*20
su
15
2(14)2
20
-4
0
Tsumuji
(???)
HL
50
70
10/20
-
15
2
19
-5
-1
Tsumuji
(???)
HL
20
60
10/20
-
18
2
25
-9
-
Tsumuji EX
HL
40*30X3
60x3*70
-250/0
-
12
???
9
-2
-
Tsumuji EX (2,3 ???)
L
30
50
-/0
-
12
2
-
-
-
Tsumuji EX (4 ???)
L
25
70
-/0
-
12
2
12
-2
-
Hien
H
40*75
70*70
10/0*20
-
25
7
6+11
-
-
Hien
H
40*90
70*70
10/0*40
-
27
7
6+11
-
-
Hien
H
40*110
70*90
10/0*60
-
28
7
6+11
-
-
Hien EX
H
40x3*50
70*0*0*200
-250/0
-
36
12
19+11
-
-
Hien (???)
-
-
-
-
sp/su
-
-
8
-
-
Super Combo
HL
(27*28)x6
0
-1000/0
-
1+7
-
5
-
-
Ultra Combo 1
(1.10)*HLx7
501[38*45*38x4*39]
0[50*0x6]
0/0
-
0+1[13]
2(10)17
107
-5
-1
Ultra Combo 2
HL
30x6*289
0
0/0
-
0+9
2(2)2(15)2(26)1*2(8)2
70
-63
-
Block
Super Meter
Frames
Move Name
HL
Damage
Stun
Gain
Cancel Ability
Startup
Active
Recovery
On Guard
On Hit
Notes
Notes:
Contents
Back to top
Contents
1
Introduction
2
Move Analysis
2.1
Normal Moves
2.2
Normal Throws
2.3
Command Normals
2.4
Focus / Saving Attack
2.5
Special Moves
2.6
Super Move
2.7
Ultra Moves
3
The Basics
4
Combos
5
Strategy
6
Matchups
7
Frame Data
7.1
Notes: