Super Street Fighter IV AE/Chun-Li

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Moves

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close Jab.gif HL 20 50 20 sp/su 3 2 7 +2 +5
Close Strong.gif HL 40*40 50*50 40*20 sp/su 4 3(6)3 14 -3 0
Close Fierce.gif HL 90 200 60 sp/su 4 4 21 -7 -3
Close Short.gif HL 40 50 20 sp/su 3 2 8 +1 +4
Close Forward.gif HL*H*H 30*20*20 50*25*25 40*20*20 sp/su 4 3(7)2*2 16 -4 -1
Close Roundhouse.gif HL 100 200 60 sp/su 4 3 18 -3 +2
Far Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6
Far Strong.gif HL 60 100 40 sp/su 7 2 10 +2 +5
Far Fierce.gif HL 100 200 60 - 6 3 16 -1 +3
Far Short.gif HL 30 50 20 - 4 2 10 -1 +2
Far Forward.gif HL 70 100 40 - 7 3 13 -2 +1
Far Roundhouse.gif HL 100 200 60 - 12 2 20 -4 0
crouch Jab.gif HL 30 50 20 ch/sp/su 3 3 5 +3 +6
crouch Strong.gif HL 60 100 40 - 10 5 12 -3 0
crouch Fierce.gif HL 50*50 100*100 60*60 sp/su 7 2(6)2 18 -2 +2
crouch Short.gif L 30 50 20 ch 3 4 8 -1 +2
crouch Forward.gif L 60 100 40 sp/su 5 3 11 0 +3
crouch Roundhouse.gif L 90 100 60 - 7 4 19 -5 -
Jump up Jab.gif H 40 50 20 - 6 6 - - -
Jump up Strong.gif H 70 100 40 - 4 3 - - -
Jump up Fierce.gif H 70*70 150*150 60*60 - 5 2(2)2 - - -
Jump up Short.gif H 50 50 20 - 3 7 - - -
Jump up Forward.gif H 80 100 40 - 4 6 - - -
Jump up Roundhouse.gif H 90 200 60 - 4 8 - - -
Jump forward Jab.gif H 40 50 20 - 3 6 - - -
Jump forward Strong.gif H 70 100 40 - 5 3 - - -
Jump forward Fierce.gif H 70 150 60 - 5 8 - - -
Jump forward Short.gif H 30 50 20 - 4 10 - - -
Jump forward Forward.gif H 60 100 40 - 5 5 - - -
Jump forward Roundhouse.gif H 100 200 60 - 4 5 - - -
b+Forward.gif HL 50 50 40 - 9 4 16 -6 -3
Forward.gif(during b+Forward.gif) HL 50 50 20 su 12 3 39 -28 -
d,u+K(during b+Forward.gif, Forward.gif) HL 20x5 50x5 20x5 - 4 4(2)1(4)2(4)1(5)1 9+15 - -
f+Forward.gif HL 80 100 40 - 15 3 13 -2 +1
df+Short.gif HL 40 50 20 - 12 4 10+5 -5 -2
df+Roundhouse.gif H 100 200 60 - 37 7 5 +2 +6
d+Forward.gif(air) H 60 50 40 - 2 3 - - -
Triangle Jump - - - - - - - - - -
Target Combo 1 H 40 50 20 - 4 3 - - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+14 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.01 140 100 40 - 3 2 20 - -
Back Throw 1.01 140 100 40 - 3 2 20 - -
Air Throw 1.10 150 150 40 - 3 2 - - -
Lightning Kicks Short.gif HL 15xN 20xN 20/10xN su 4 ??? 17 +2 +6
Lightning Kicks Forward.gif HL 15xN 25xN 20/10xN su 7 ??? 20 0 +4
Lightning Kicks Roundhouse.gif HL 15XN 30xN 20/10xN su 7 ??? 21 -1 +3
Lightning Kicks EX HL 40x4 50x4 -250/0 su 4 ??? 19 +1 -
Kikkoken Jab.gif HL 50 50 20/20 su 14 100 44 -4 0
Kikkoken Strong.gif HL 60 75 20/20 su 12 77 41 -3 +1
Kikkoken Fierce.gif HL 70 100 20/20 su 10 45 41 -5 -1
Kikkoken EX HL 50*50 50*50 -250/0 su 10 49 48 -4 0
Hazan Shu Short.gif H 90 100 30/40 su 23 2 20 -1 +4
Hazan Shu Forward.gif H 110 150 30/40 su 25 2 19 0 +5
Hazan Shu Roundhouse.gif H 130 200 30/40 su 26 2 20 -1 +4
Hazan Shu EX H 170 200 -250/0 su 26 2 20 -1 -
Spinning Bird Kick Short.gif HL 32x5 36x5 20/10x5 - 13 2(2)1(5)2(4)2(4)2 10+12 -3 +1
Spinning Bird Kick Forward.gif HL 25x6*30 28x6*32 20/10x7 - 14 2(2)1(5)1(5)2(4)2(6)1(5)2 9+12 -2 +2
Spinning Bird Kick Roundhouse.gif HL 30x9 30x9 20/10x9 - 22 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 11+12 -4 0
Spinning Bird Kick EX HL 30x4*50 50x4*60 -250/0 - 6 2(1)2(3)2(4)2(3)2 9+9 -18 -
Super Combo Short.gif HL 30x8*100 0 -1000/0 - 1+0 ??? 50 -31 -
Super Combo Forward.gif HL 30x8*100 0 -1000/0 - 1+0 ??? 63 -44 -
Super Combo Roundhouse.gif HL 30x8*100 0 -1000/0 - 1+0 ??? 86 -67 -
Ultra Combo 1 HL 30x9*190 0 0/0 - 0+7 ??? 65 -47 -
Ultra Combo 2 HL 15x19*45 0 0/0 - 0+10 6x20 80 -55 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Notes: